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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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wage
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2016-03-08
ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines.
Johannes Schickel
_singleid -> _singleId _gameids -> _gameIds _guioptions -> _guiOptions
2016-03-07
WAGE: Added games from Joshua's Worlds 1.0
Eugene Sandulenko
2016-03-07
WAGE: Use new AD flag for autogenerating targets for fangames
Eugene Sandulenko
2016-03-07
WAGE: Added couple more games to detection
Eugene Sandulenko
2016-03-07
WAGE: Added more games to detection
Eugene Sandulenko
2016-03-07
WAGE: More game detection
Eugene Sandulenko
2016-03-01
WAGE: Added two more games
Eugene Sandulenko
2016-03-01
WAGE: Added detection for The Tower
Eugene Sandulenko
2016-03-01
WAGE: Added detection for 2 more games
Eugene Sandulenko
2016-03-01
WAGE: Added detection for The Phoenix
Eugene Sandulenko
2016-03-01
WAGE: Fix bufer overrun in bitmap code
Eugene Sandulenko
2016-03-01
WAGE: Simplified detection entries for fan games
Eugene Sandulenko
2016-03-01
WAGE: Added detection for Twisted! and Exploration Zeta!
Eugene Sandulenko
2016-02-25
WAGE: Let listSaves return list sorted on slot numbers.
Johannes Schickel
2016-02-25
WAGE: Added detection for Eidisi I
Eugene Sandulenko
2016-02-25
WAGE: Implemented cropping in cosole. That fixes crashes in Bug Hunt
Eugene Sandulenko
2016-02-24
WAGE: Simplified detection table
Eugene Sandulenko
2016-02-24
WAGE: Added detection for Dungeon World II
Eugene Sandulenko
2016-02-24
WAGE: Fixed crash in Double Trouble. Needs more work.
Eugene Sandulenko
2016-02-24
WAGE: Added detection for Double Trouble
Eugene Sandulenko
2016-02-24
WAGE: Add detection for Canal District
Eugene Sandulenko
2016-02-24
WAGE: Fix compilation with MSVC
Filippos Karapetis
Including EventRecorder.h directly in the engine has the odd side effect of including winnt.h twice
2016-02-24
WAGE: Silence false positive MSVC warnings
Filippos Karapetis
2016-02-23
WAGE: Fix crash when border is off-screen. Bug Hunt was affected.
Eugene Sandulenko
2016-02-23
WAGE: Improved debug output
Eugene Sandulenko
2016-02-23
WAGE: Fix assert in string Operand, as it allows TEXT_INPUT as string
Eugene Sandulenko
2016-02-23
WAGE: Fix crashes for poorly initialized objects
Eugene Sandulenko
2016-02-23
WAGE: Added safeguard checks for operands
Eugene Sandulenko
2016-02-23
WAGE: Added detection for "3rd Floor" and "Bug Hunt"
Eugene Sandulenko
2016-02-22
WAGE: Initialize class variables
Eugene Sandulenko
2016-02-22
WAGE: Fix buffer overrun
Eugene Sandulenko
2016-02-18
WAGE: Safety check on parsing main game file
Eugene Sandulenko
2016-02-18
WAGE: Plug memory leak
Eugene Sandulenko
2016-02-18
WAGE: Plug memory leak
Eugene Sandulenko
2016-02-18
WAGE: Safer string concatenation
Eugene Sandulenko
2016-02-18
WAGE: Initialize class variables
Eugene Sandulenko
2016-02-16
WAGE: Implement sound decoder
Eugene Sandulenko
2016-02-16
WAGE: Moved Sound class definition to sound.h
Eugene Sandulenko
2016-02-16
WAGE: Moved sound code stubs to sound.cpp
Eugene Sandulenko
2016-02-16
WAGE: Enable required menu items to allow game restart
Eugene Sandulenko
2016-02-16
WAGE: Started post-gameover code implementation
Eugene Sandulenko
2016-02-16
WAGE: Remove debug code
Eugene Sandulenko
2016-02-16
WAGE: Fix random direction choosing logic
Eugene Sandulenko
2016-02-15
WAGE: Added Midnight Snack and Time Bomb detection
Eugene Sandulenko
2016-02-15
WAGE: Fix input string after script execution
Eugene Sandulenko
2016-02-15
WAGE: Added Magic Rings detection
Eugene Sandulenko
2016-02-15
WAGE: Move detection tables to separate file
Eugene Sandulenko
2016-02-14
WAGE: Fix uninit members
Eugene Sandulenko
2016-02-14
WAGE: Fix warning
Eugene Sandulenko
2016-02-14
WAGE: Fix int/uint comparison
Eugene Sandulenko
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