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AgeCommit message (Collapse)Author
2016-03-31WAGE: Increased md5 byte count to avoid large number of duplicatesEugene Sandulenko
Still there are few dupes, but previously for many entries only file name and lenghts were different, which could lead to missed game variants.
2016-03-23WAGE: Added detection for 3 more gamesEugene Sandulenko
2016-03-23WAGE: Draw the scrollbar bar inverted to match the originalEugene Sandulenko
2016-03-23WAGE: Proper scroll drawingEugene Sandulenko
2016-03-22WAGE: Three more gamesEugene Sandulenko
2016-03-22WAGE: Added 3 games to detection. I wonder when they end...Eugene Sandulenko
2016-03-22WAGE: Added 3 more gamesEugene Sandulenko
2016-03-22WAGE: Added 4 more games. Some are problematicEugene Sandulenko
2016-03-20WAGE: Adjust cursor position when scrollingEugene Sandulenko
2016-03-20WAGE: Restrict text scrolling to the visible textEugene Sandulenko
2016-03-18WAGE: Plugged in console scrolling up/downEugene Sandulenko
2016-03-18WAGE: Fixed border highlightingEugene Sandulenko
2016-03-18WAGE: Correction to highlighted border drawingEugene Sandulenko
2016-03-18WAGE: Initial code for border manipulationEugene Sandulenko
2016-03-17WAGE: Added several alternate versions of the gamesEugene Sandulenko
2016-03-16WAGE: Added 5 more games to detect. Drakmyth Castle is a big gameEugene Sandulenko
2016-03-16WAGE: More games to detection, all have problemsEugene Sandulenko
2016-03-16WAGE: Implement script command in debuggerEugene Sandulenko
2016-03-16WAGE: Enhanced 'scenes' debug commandEugene Sandulenko
2016-03-16WAGE: Put debugger in tilde key `~'Eugene Sandulenko
2016-03-15WAGE: Plug the debugger inEugene Sandulenko
2016-03-15WAGE: Added engine debugger stubEugene Sandulenko
2016-03-15WAGE: Better menu shortcut parsing. This fixes Jumble!Eugene Sandulenko
2016-03-15WAGE: More games to detectionEugene Sandulenko
2016-03-15WAGE: More games to detectionEugene Sandulenko
2016-03-15WAGE: Two more games added to detectionEugene Sandulenko
2016-03-14WAGE: Crash in Strange Disappearance has been resolvedEugene Sandulenko
2016-03-14WAGE: Made bounds calulation less restrictiveEugene Sandulenko
2016-03-11WAGE: Added Pavilion and T-Rex detectionEugene Sandulenko
2016-03-11WAGE: Added two more games to detection tablesEugene Sandulenko
2016-03-10WAGE: Code formattingEugene Sandulenko
2016-03-09WAGE: Disabling bounds calculation code as too buggy ATM.Eugene Sandulenko
2016-03-09WAGE: Improved a bit bounds calculation. Still badEugene Sandulenko
2016-03-09WAGE: Fix calculation for bitmap bboxesEugene Sandulenko
2016-03-09WAGE: Recomputed md5s of rest of the gamesEugene Sandulenko
2016-03-09WAGE: Recalculate all md5s based on Mac Resource fork. This eliminates 2 ↵Eugene Sandulenko
duplicates
2016-03-09WAGE: Fix gameid for Twisted!Eugene Sandulenko
2016-03-09WAGE: Skip flood fill in Bitmap when calclating boundsEugene Sandulenko
2016-03-09WAGE: Attempt to fix bounds calculationEugene Sandulenko
2016-03-09WAGE: Added alternate versions of Karth of the JungleEugene Sandulenko
2016-03-09WAGE: Precalculate design bounds based on real dataEugene Sandulenko
2016-03-09WAGE: More detection entriesEugene Sandulenko
2016-03-09WAGE: Added Minitorian game detectionEugene Sandulenko
2016-03-09WAGE: Added one more gameEugene Sandulenko
2016-03-08ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines.Johannes Schickel
_singleid -> _singleId _gameids -> _gameIds _guioptions -> _guiOptions
2016-03-07WAGE: Added games from Joshua's Worlds 1.0Eugene Sandulenko
2016-03-07WAGE: Use new AD flag for autogenerating targets for fangamesEugene Sandulenko
2016-03-07WAGE: Added couple more games to detectionEugene Sandulenko
2016-03-07WAGE: Added more games to detectionEugene Sandulenko
2016-03-07WAGE: More game detectionEugene Sandulenko