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2016-07-27WAGE: Add World's _signatureAlexander Tkachev
2016-07-27WAGE: Refine saveGame()Alexander Tkachev
Base/Current stats fix + loopNum, aim, opponentAim saving.
2016-07-27WAGE: Refine WageEngine::saveGame()Alexander Tkachev
More values are saved now, yet some are still not found.
2016-07-26WAGE: Add saveGameState() sketchAlexander Tkachev
Copy-pasted from asvitkine/wage-engine (on java). I've managed filling in some values, the others are 0 for now.
2016-07-20JANITORIAL: Indentation fixesEugene Sandulenko
2016-07-20JANITORIAL: Fix indentationEugene Sandulenko
2016-07-15WAGE: Free memory used by loadWorld() debug codeTorbjörn Andersson
2016-07-15WAGE: Fix memory leak in drawBitmap()Torbjörn Andersson
The 'tmp' surface was never freed when in _boundsCalculationMode.
2016-07-15WAGE: Free memory for buttons when dialog is destroyedTorbjörn Andersson
2016-06-08WAGE: Use # as savefile matching patternEugene Sandulenko
2016-06-03GRAPHICS: Added FloodFill class to Surface.Eugene Sandulenko
Moved from WAGE engine and is using stack-based classic floodfill implementation.
2016-05-02WAGE: Initialize class variablesEugene Sandulenko
2016-04-28WAGE: Remove yet another indirect reference to WAGE engine in WMEugene Sandulenko
2016-04-28WAGE: Compose MacMenu instead of screen copying.Eugene Sandulenko
This completes making Mac* classes engine-agnostic.
2016-04-28WAGE: Removed dependency of Menu on Wage::DesignEugene Sandulenko
2016-04-28WAGE: Implemented menu commands as callbackEugene Sandulenko
2016-04-28WAGE: Moved game-specific menu creation to gui.cppEugene Sandulenko
2016-04-28WAGE: Move rest of console-related functionality to gui-console.cppEugene Sandulenko
2016-04-28WAGE: Reduce header dependencyEugene Sandulenko
2016-04-28WAGE: Moved patterns to WindowManagerEugene Sandulenko
2016-04-28WAGE: Moved cursor management to WMEugene Sandulenko
2016-04-28WAGE: Moved pattern and palette to WMEugene Sandulenko
2016-04-28WAGE: Renamed menu.* to macmenu.*Eugene Sandulenko
2016-04-28WAGE: Moved font loading to WM. wage.dat is now classicmacfonts.datEugene Sandulenko
2016-04-28WAGE: Decoupled Window class tooEugene Sandulenko
2016-04-28WAGE: More Menu class decoupling from the engineEugene Sandulenko
2016-04-26WAGE: Fix background restoring on menu navigationEugene Sandulenko
2016-04-26WAGE: Reuse WM _screen for MenuEugene Sandulenko
2016-04-26WAGE: More abstraction to menu renderingEugene Sandulenko
2016-04-26WAGE: Moved menu shortcut processing to Menu classEugene Sandulenko
2016-04-25WAGE: CleanupEugene Sandulenko
2016-04-25WAGE: Move menu event processing to WindowManagerEugene Sandulenko
2016-04-25WAGE: Moved menu rendering to WindowManagerEugene Sandulenko
2016-04-25WAGE: Made Menu subclass of BaseMacWindowEugene Sandulenko
2016-04-25WAGE: Fix crash when cursor is off-screenEugene Sandulenko
2016-04-25WAGE: Virtualized MacWindow classEugene Sandulenko
2016-04-25WAGE: Splitout BaseMacWindow classEugene Sandulenko
2016-04-24WAGE: Move desktop drawing to WMEugene Sandulenko
2016-04-24WAGE: Implemented window resizingEugene Sandulenko
2016-04-24WAGE: Started window resize implementationEugene Sandulenko
2016-04-24WAGE: Fixed window dragging upEugene Sandulenko
2016-04-23WAGE: Clip windows to the screen dimensionsEugene Sandulenko
2016-04-23WAGE: Implement window draggingEugene Sandulenko
2016-04-21WAGE: CleanupEugene Sandulenko
2016-04-21WAGE: Make sure we're reporting only actually processed by the callback eventsEugene Sandulenko
2016-04-21WAGE: Moved console text selection to callbacksEugene Sandulenko
2016-04-20WAGE: Fix warningsEugene Sandulenko
2016-04-20WAGE: CleanupEugene Sandulenko
2016-04-20WAGE: Console scroll via callbacksEugene Sandulenko
2016-04-20WAGE: Implement object clicking as part of callbacksEugene Sandulenko