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AgeCommit message (Expand)Author
2016-07-31WAGE: Adapt to namespace changeBorja Lorente
2016-07-31GRAPHICS: Move MacMenu constantsBorja Lorente
2016-07-31GRAPHICS: Create wrapper namespace for MacWindowManager constantsBorja Lorente
2016-07-31GRAPHICS: Create wrapper namespace for MacWindow constantsBorja Lorente
2016-07-31GRAPHICS: Create wrapper namespace for MacMenu constantsBorja Lorente
2016-07-31WAGE: Extract MacMenuBorja Lorente
2016-07-30WAGE: Adapt to MacMenu namespace changeBorja Lorente
2016-07-30WAGE: Extract MacWindowBorja Lorente
2016-07-30WAGE: Change namespace of MacWindowBorja Lorente
2016-07-30WAGE: Extract MacWindowManagerBorja Lorente
2016-07-29WAGE: Make menu items show Save/Load dialogAlexander Tkachev
2016-07-29Merge pull request #793 from Tkachov/wageEugene Sandulenko
2016-07-29WAGE: Fix Chr::ChrArmorType unknown identifierAlexander Tkachev
2016-07-28WAGE: Refresh menus on loadAlexander Tkachev
2016-07-28WAGE: Fix weapons menu sizeEugene Sandulenko
2016-07-28WAGE: Refine loadGame()Alexander Tkachev
2016-07-27WAGE: Add loadGame() sketchAlexander Tkachev
2016-07-27WAGE: Move some code in saveGame()Alexander Tkachev
2016-07-27WAGE: Refine saveGame() once moreAlexander Tkachev
2016-07-27WAGE: Add World's _signatureAlexander Tkachev
2016-07-27WAGE: Refine saveGame()Alexander Tkachev
2016-07-27WAGE: Refine WageEngine::saveGame()Alexander Tkachev
2016-07-26WAGE: Add saveGameState() sketchAlexander Tkachev
2016-07-20JANITORIAL: Indentation fixesEugene Sandulenko
2016-07-20JANITORIAL: Fix indentationEugene Sandulenko
2016-07-15WAGE: Free memory used by loadWorld() debug codeTorbjörn Andersson
2016-07-15WAGE: Fix memory leak in drawBitmap()Torbjörn Andersson
2016-07-15WAGE: Free memory for buttons when dialog is destroyedTorbjörn Andersson
2016-06-08WAGE: Use # as savefile matching patternEugene Sandulenko
2016-06-03GRAPHICS: Added FloodFill class to Surface.Eugene Sandulenko
2016-05-02WAGE: Initialize class variablesEugene Sandulenko
2016-04-28WAGE: Remove yet another indirect reference to WAGE engine in WMEugene Sandulenko
2016-04-28WAGE: Compose MacMenu instead of screen copying.Eugene Sandulenko
2016-04-28WAGE: Removed dependency of Menu on Wage::DesignEugene Sandulenko
2016-04-28WAGE: Implemented menu commands as callbackEugene Sandulenko
2016-04-28WAGE: Moved game-specific menu creation to gui.cppEugene Sandulenko
2016-04-28WAGE: Move rest of console-related functionality to gui-console.cppEugene Sandulenko
2016-04-28WAGE: Reduce header dependencyEugene Sandulenko
2016-04-28WAGE: Moved patterns to WindowManagerEugene Sandulenko
2016-04-28WAGE: Moved cursor management to WMEugene Sandulenko
2016-04-28WAGE: Moved pattern and palette to WMEugene Sandulenko
2016-04-28WAGE: Renamed menu.* to macmenu.*Eugene Sandulenko
2016-04-28WAGE: Moved font loading to WM. wage.dat is now classicmacfonts.datEugene Sandulenko
2016-04-28WAGE: Decoupled Window class tooEugene Sandulenko
2016-04-28WAGE: More Menu class decoupling from the engineEugene Sandulenko
2016-04-26WAGE: Fix background restoring on menu navigationEugene Sandulenko
2016-04-26WAGE: Reuse WM _screen for MenuEugene Sandulenko
2016-04-26WAGE: More abstraction to menu renderingEugene Sandulenko
2016-04-26WAGE: Moved menu shortcut processing to Menu classEugene Sandulenko
2016-04-25WAGE: CleanupEugene Sandulenko