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AgeCommit message (Collapse)Author
2016-02-25WAGE: Let listSaves return list sorted on slot numbers.Johannes Schickel
2016-02-25WAGE: Added detection for Eidisi IEugene Sandulenko
2016-02-25WAGE: Implemented cropping in cosole. That fixes crashes in Bug HuntEugene Sandulenko
2016-02-24WAGE: Simplified detection tableEugene Sandulenko
2016-02-24WAGE: Added detection for Dungeon World IIEugene Sandulenko
2016-02-24WAGE: Fixed crash in Double Trouble. Needs more work.Eugene Sandulenko
2016-02-24WAGE: Added detection for Double TroubleEugene Sandulenko
2016-02-24WAGE: Add detection for Canal DistrictEugene Sandulenko
2016-02-24WAGE: Fix compilation with MSVCFilippos Karapetis
Including EventRecorder.h directly in the engine has the odd side effect of including winnt.h twice
2016-02-24WAGE: Silence false positive MSVC warningsFilippos Karapetis
2016-02-23WAGE: Fix crash when border is off-screen. Bug Hunt was affected.Eugene Sandulenko
2016-02-23WAGE: Improved debug outputEugene Sandulenko
2016-02-23WAGE: Fix assert in string Operand, as it allows TEXT_INPUT as stringEugene Sandulenko
2016-02-23WAGE: Fix crashes for poorly initialized objectsEugene Sandulenko
2016-02-23WAGE: Added safeguard checks for operandsEugene Sandulenko
2016-02-23WAGE: Added detection for "3rd Floor" and "Bug Hunt"Eugene Sandulenko
2016-02-22WAGE: Initialize class variablesEugene Sandulenko
2016-02-22WAGE: Fix buffer overrunEugene Sandulenko
2016-02-18WAGE: Safety check on parsing main game fileEugene Sandulenko
2016-02-18WAGE: Plug memory leakEugene Sandulenko
2016-02-18WAGE: Plug memory leakEugene Sandulenko
2016-02-18WAGE: Safer string concatenationEugene Sandulenko
2016-02-18WAGE: Initialize class variablesEugene Sandulenko
2016-02-16WAGE: Implement sound decoderEugene Sandulenko
2016-02-16WAGE: Moved Sound class definition to sound.hEugene Sandulenko
2016-02-16WAGE: Moved sound code stubs to sound.cppEugene Sandulenko
2016-02-16WAGE: Enable required menu items to allow game restartEugene Sandulenko
2016-02-16WAGE: Started post-gameover code implementationEugene Sandulenko
2016-02-16WAGE: Remove debug codeEugene Sandulenko
2016-02-16WAGE: Fix random direction choosing logicEugene Sandulenko
2016-02-15WAGE: Added Midnight Snack and Time Bomb detectionEugene Sandulenko
2016-02-15WAGE: Fix input string after script executionEugene Sandulenko
2016-02-15WAGE: Added Magic Rings detectionEugene Sandulenko
2016-02-15WAGE: Move detection tables to separate fileEugene Sandulenko
2016-02-14WAGE: Fix uninit membersEugene Sandulenko
2016-02-14WAGE: Fix warningEugene Sandulenko
2016-02-14WAGE: Fix int/uint comparisonEugene Sandulenko
2016-02-14WAGE: Simplify savename generation codeEugene Sandulenko
2016-02-14WAGE: Simplify bitmap reading codeEugene Sandulenko
2016-02-14WAGE: Simplify polygon reading codeEugene Sandulenko
2016-02-14WAGE: Remove redundant checkEugene Sandulenko
2016-02-14WAGE: Fix name in accordance with our naming conventionsEugene Sandulenko
2016-02-14WAGE: Consistently use .empty() instead of .size() == 0Eugene Sandulenko
2016-02-14WAGE: Indentation fixesEugene Sandulenko
2016-02-14WAGE: Moved non-trivial method implementation to .cpp fileEugene Sandulenko
2016-02-14WAGE: Simplify operand stringificationEugene Sandulenko
2016-02-14WAGE: Better names for constantsEugene Sandulenko
2016-02-14WAGE: Proper name for include guardEugene Sandulenko
2016-02-14WAGE: Use String::clear() for emptying stingsEugene Sandulenko
2016-02-14WAGE: Renames to follow our conventionsEugene Sandulenko