Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-08-30 | Merge pull request #788 from Tkachov/cloud | Eugene Sandulenko | |
ALL: Add Cloud storage support | |||
2016-08-24 | WAGE: Fix think line drawing, as pointed by md5 | Eugene Sandulenko | |
2016-08-24 | ALL: Make simpleSaveNames() a MetaEngineFeature | Alexander Tkachev | |
Added it into hasFeature() of all engines which returned `true` in simpleSaveNames() before. As mentioned in #788, SCI is not always using simple names, so it doesn't have such feature now. | |||
2016-08-24 | ALL: Add MetaEngine::simpleSaveNames() | Alexander Tkachev | |
Engines with "simple" savenames would support "Run in background" in save/load dialog and gradual save slots unlocking. Other engines save/load feature would be locked until save sync is over. | |||
2016-08-20 | WAGE: Fix warnings | Eugene Sandulenko | |
2016-08-05 | WAGE: Fix crash in Brownie's Dream | Alexander Tkachev | |
I guess it would crash everywhere else as well, if console window would be placed the same way. The problem is that console window goes off screen a little in that game, but copyRectToScreen arguments are not adjusted to stay within screen area. This commit adds some checks and adjusts these arguments. | |||
2016-08-05 | WAGE: Fix cursor | Alexander Tkachev | |
It's now being clipped within window borders. | |||
2016-08-04 | WAGE: Update saves format | Alexander Tkachev | |
Offset is added in the end of the file, so ScummVM would know where to look for description, version, thumbnail information. | |||
2016-08-03 | GRAPHICS/WAGE: Made MacWindowManager font maping requiring font size | Eugene Sandulenko | |
2016-08-03 | WAGE/GRAPHICS: Move standard Mac font mapping to gui/ | Eugene Sandulenko | |
2016-08-02 | WAGE: Revert indentation | Borja Lorente | |
2016-08-02 | WAGE: Remove leftover files | Borja Lorente | |
2016-07-31 | WAGE: Fallback to built-in borders | Borja Lorente | |
2016-07-31 | WAGE: Remove custom borders | Borja Lorente | |
2016-07-31 | WAGE: Change GUI Scene to load BMP borders | Borja Lorente | |
2016-07-31 | WAGE: Implement active/inactive borders | Borja Lorente | |
2016-07-31 | WAGE: Fix border loading | Borja Lorente | |
2016-07-31 | WAGE: Begin adding borders to the windows | Borja Lorente | |
2016-07-31 | WAGE: Remove superfluous comment | Borja Lorente | |
2016-07-31 | WAGE: Add basic border loading code | Borja Lorente | |
2016-07-31 | WAGE: Remove unnecessary border code | Borja Lorente | |
2016-07-31 | WAGE: Fix style issues | Borja Lorente | |
2016-07-31 | WAGE: Adapt to namespace change | Borja Lorente | |
2016-07-31 | GRAPHICS: Move MacMenu constants | Borja Lorente | |
2016-07-31 | GRAPHICS: Create wrapper namespace for MacWindowManager constants | Borja Lorente | |
2016-07-31 | GRAPHICS: Create wrapper namespace for MacWindow constants | Borja Lorente | |
2016-07-31 | GRAPHICS: Create wrapper namespace for MacMenu constants | Borja Lorente | |
2016-07-31 | WAGE: Extract MacMenu | Borja Lorente | |
2016-07-30 | WAGE: Adapt to MacMenu namespace change | Borja Lorente | |
2016-07-30 | WAGE: Extract MacWindow | Borja Lorente | |
2016-07-30 | WAGE: Change namespace of MacWindow | Borja Lorente | |
2016-07-30 | WAGE: Extract MacWindowManager | Borja Lorente | |
2016-07-29 | WAGE: Make menu items show Save/Load dialog | Alexander Tkachev | |
Default ScummVM Save/Load dialog shows up on click. | |||
2016-07-29 | Merge pull request #793 from Tkachov/wage | Eugene Sandulenko | |
WAGE: Add save/load code | |||
2016-07-29 | WAGE: Fix Chr::ChrArmorType unknown identifier | Alexander Tkachev | |
It should've been `Chr` instead. | |||
2016-07-28 | WAGE: Refresh menus on load | Alexander Tkachev | |
2016-07-28 | WAGE: Fix weapons menu size | Eugene Sandulenko | |
2016-07-28 | WAGE: Refine loadGame() | Alexander Tkachev | |
It now actually does the loading. | |||
2016-07-27 | WAGE: Add loadGame() sketch | Alexander Tkachev | |
2016-07-27 | WAGE: Move some code in saveGame() | Alexander Tkachev | |
Now flags, version, description and thumbnail are added in the end of the file, thus making saves compatible with original ones. | |||
2016-07-27 | WAGE: Refine saveGame() once more | Alexander Tkachev | |
_resourceId is added to entities, so saveGame() can access these ids and save them. | |||
2016-07-27 | WAGE: Add World's _signature | Alexander Tkachev | |
2016-07-27 | WAGE: Refine saveGame() | Alexander Tkachev | |
Base/Current stats fix + loopNum, aim, opponentAim saving. | |||
2016-07-27 | WAGE: Refine WageEngine::saveGame() | Alexander Tkachev | |
More values are saved now, yet some are still not found. | |||
2016-07-26 | WAGE: Add saveGameState() sketch | Alexander Tkachev | |
Copy-pasted from asvitkine/wage-engine (on java). I've managed filling in some values, the others are 0 for now. | |||
2016-07-20 | JANITORIAL: Indentation fixes | Eugene Sandulenko | |
2016-07-20 | JANITORIAL: Fix indentation | Eugene Sandulenko | |
2016-07-15 | WAGE: Free memory used by loadWorld() debug code | Torbjörn Andersson | |
2016-07-15 | WAGE: Fix memory leak in drawBitmap() | Torbjörn Andersson | |
The 'tmp' surface was never freed when in _boundsCalculationMode. | |||
2016-07-15 | WAGE: Free memory for buttons when dialog is destroyed | Torbjörn Andersson | |