index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
wage
Age
Commit message (
Collapse
)
Author
2016-04-28
WAGE: Removed dependency of Menu on Wage::Design
Eugene Sandulenko
2016-04-28
WAGE: Implemented menu commands as callback
Eugene Sandulenko
2016-04-28
WAGE: Moved game-specific menu creation to gui.cpp
Eugene Sandulenko
2016-04-28
WAGE: Move rest of console-related functionality to gui-console.cpp
Eugene Sandulenko
2016-04-28
WAGE: Reduce header dependency
Eugene Sandulenko
2016-04-28
WAGE: Moved patterns to WindowManager
Eugene Sandulenko
2016-04-28
WAGE: Moved cursor management to WM
Eugene Sandulenko
2016-04-28
WAGE: Moved pattern and palette to WM
Eugene Sandulenko
2016-04-28
WAGE: Renamed menu.* to macmenu.*
Eugene Sandulenko
2016-04-28
WAGE: Moved font loading to WM. wage.dat is now classicmacfonts.dat
Eugene Sandulenko
2016-04-28
WAGE: Decoupled Window class too
Eugene Sandulenko
2016-04-28
WAGE: More Menu class decoupling from the engine
Eugene Sandulenko
2016-04-26
WAGE: Fix background restoring on menu navigation
Eugene Sandulenko
2016-04-26
WAGE: Reuse WM _screen for Menu
Eugene Sandulenko
2016-04-26
WAGE: More abstraction to menu rendering
Eugene Sandulenko
2016-04-26
WAGE: Moved menu shortcut processing to Menu class
Eugene Sandulenko
2016-04-25
WAGE: Cleanup
Eugene Sandulenko
2016-04-25
WAGE: Move menu event processing to WindowManager
Eugene Sandulenko
2016-04-25
WAGE: Moved menu rendering to WindowManager
Eugene Sandulenko
2016-04-25
WAGE: Made Menu subclass of BaseMacWindow
Eugene Sandulenko
2016-04-25
WAGE: Fix crash when cursor is off-screen
Eugene Sandulenko
2016-04-25
WAGE: Virtualized MacWindow class
Eugene Sandulenko
2016-04-25
WAGE: Splitout BaseMacWindow class
Eugene Sandulenko
2016-04-24
WAGE: Move desktop drawing to WM
Eugene Sandulenko
2016-04-24
WAGE: Implemented window resizing
Eugene Sandulenko
2016-04-24
WAGE: Started window resize implementation
Eugene Sandulenko
2016-04-24
WAGE: Fixed window dragging up
Eugene Sandulenko
2016-04-23
WAGE: Clip windows to the screen dimensions
Eugene Sandulenko
2016-04-23
WAGE: Implement window dragging
Eugene Sandulenko
2016-04-21
WAGE: Cleanup
Eugene Sandulenko
2016-04-21
WAGE: Make sure we're reporting only actually processed by the callback events
Eugene Sandulenko
2016-04-21
WAGE: Moved console text selection to callbacks
Eugene Sandulenko
2016-04-20
WAGE: Fix warnings
Eugene Sandulenko
2016-04-20
WAGE: Cleanup
Eugene Sandulenko
2016-04-20
WAGE: Console scroll via callbacks
Eugene Sandulenko
2016-04-20
WAGE: Implement object clicking as part of callbacks
Eugene Sandulenko
2016-04-19
WAGE: Fixed border highlights
Eugene Sandulenko
2016-04-19
WAGE: Implemented text console callback
Eugene Sandulenko
2016-04-19
WAGE: Switched WM::add() to returning window pointer instead of id
Eugene Sandulenko
2016-04-19
WAGE: Implement callback calling in MacWindow
Eugene Sandulenko
2016-04-19
WAGE: Switched event processing to generic code
Eugene Sandulenko
2016-04-19
WAGE: Further work on WindowManager
Eugene Sandulenko
2016-04-19
WAGE: Fixed window switching
Eugene Sandulenko
2016-04-19
WAGE: Started mouse processing in the WM
Eugene Sandulenko
2016-04-19
WAGE: Draw windows with WindowManager
Eugene Sandulenko
2016-04-18
WAGE: Silence signed/unsigned comparison warning
Torbjörn Andersson
2016-04-18
WAGE: Manage window redraws in the WM
Eugene Sandulenko
2016-04-17
WAGE: Improved accuracy of think line drawing.
Eugene Sandulenko
Still not perfect, it looks like our Bresenham is a bit different from the one used by QuickDraw, or (most likely) the polygon drawing is different.
2016-04-15
WAGE: Draw console via MacWindow
Eugene Sandulenko
2016-04-15
WAGE: Fix border blitting
Eugene Sandulenko
[prev]
[next]