Age | Commit message (Expand) | Author |
2016-03-09 | WAGE: Recomputed md5s of rest of the games | Eugene Sandulenko |
2016-03-09 | WAGE: Recalculate all md5s based on Mac Resource fork. This eliminates 2 dupl... | Eugene Sandulenko |
2016-03-09 | WAGE: Fix gameid for Twisted! | Eugene Sandulenko |
2016-03-09 | WAGE: Skip flood fill in Bitmap when calclating bounds | Eugene Sandulenko |
2016-03-09 | WAGE: Attempt to fix bounds calculation | Eugene Sandulenko |
2016-03-09 | WAGE: Added alternate versions of Karth of the Jungle | Eugene Sandulenko |
2016-03-09 | WAGE: Precalculate design bounds based on real data | Eugene Sandulenko |
2016-03-09 | WAGE: More detection entries | Eugene Sandulenko |
2016-03-09 | WAGE: Added Minitorian game detection | Eugene Sandulenko |
2016-03-09 | WAGE: Added one more game | Eugene Sandulenko |
2016-03-08 | ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines. | Johannes Schickel |
2016-03-07 | WAGE: Added games from Joshua's Worlds 1.0 | Eugene Sandulenko |
2016-03-07 | WAGE: Use new AD flag for autogenerating targets for fangames | Eugene Sandulenko |
2016-03-07 | WAGE: Added couple more games to detection | Eugene Sandulenko |
2016-03-07 | WAGE: Added more games to detection | Eugene Sandulenko |
2016-03-07 | WAGE: More game detection | Eugene Sandulenko |
2016-03-01 | WAGE: Added two more games | Eugene Sandulenko |
2016-03-01 | WAGE: Added detection for The Tower | Eugene Sandulenko |
2016-03-01 | WAGE: Added detection for 2 more games | Eugene Sandulenko |
2016-03-01 | WAGE: Added detection for The Phoenix | Eugene Sandulenko |
2016-03-01 | WAGE: Fix bufer overrun in bitmap code | Eugene Sandulenko |
2016-03-01 | WAGE: Simplified detection entries for fan games | Eugene Sandulenko |
2016-03-01 | WAGE: Added detection for Twisted! and Exploration Zeta! | Eugene Sandulenko |
2016-02-25 | WAGE: Let listSaves return list sorted on slot numbers. | Johannes Schickel |
2016-02-25 | WAGE: Added detection for Eidisi I | Eugene Sandulenko |
2016-02-25 | WAGE: Implemented cropping in cosole. That fixes crashes in Bug Hunt | Eugene Sandulenko |
2016-02-24 | WAGE: Simplified detection table | Eugene Sandulenko |
2016-02-24 | WAGE: Added detection for Dungeon World II | Eugene Sandulenko |
2016-02-24 | WAGE: Fixed crash in Double Trouble. Needs more work. | Eugene Sandulenko |
2016-02-24 | WAGE: Added detection for Double Trouble | Eugene Sandulenko |
2016-02-24 | WAGE: Add detection for Canal District | Eugene Sandulenko |
2016-02-24 | WAGE: Fix compilation with MSVC | Filippos Karapetis |
2016-02-24 | WAGE: Silence false positive MSVC warnings | Filippos Karapetis |
2016-02-23 | WAGE: Fix crash when border is off-screen. Bug Hunt was affected. | Eugene Sandulenko |
2016-02-23 | WAGE: Improved debug output | Eugene Sandulenko |
2016-02-23 | WAGE: Fix assert in string Operand, as it allows TEXT_INPUT as string | Eugene Sandulenko |
2016-02-23 | WAGE: Fix crashes for poorly initialized objects | Eugene Sandulenko |
2016-02-23 | WAGE: Added safeguard checks for operands | Eugene Sandulenko |
2016-02-23 | WAGE: Added detection for "3rd Floor" and "Bug Hunt" | Eugene Sandulenko |
2016-02-22 | WAGE: Initialize class variables | Eugene Sandulenko |
2016-02-22 | WAGE: Fix buffer overrun | Eugene Sandulenko |
2016-02-18 | WAGE: Safety check on parsing main game file | Eugene Sandulenko |
2016-02-18 | WAGE: Plug memory leak | Eugene Sandulenko |
2016-02-18 | WAGE: Plug memory leak | Eugene Sandulenko |
2016-02-18 | WAGE: Safer string concatenation | Eugene Sandulenko |
2016-02-18 | WAGE: Initialize class variables | Eugene Sandulenko |
2016-02-16 | WAGE: Implement sound decoder | Eugene Sandulenko |
2016-02-16 | WAGE: Moved Sound class definition to sound.h | Eugene Sandulenko |
2016-02-16 | WAGE: Moved sound code stubs to sound.cpp | Eugene Sandulenko |
2016-02-16 | WAGE: Enable required menu items to allow game restart | Eugene Sandulenko |