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AgeCommit message (Collapse)Author
2016-04-19WAGE: Implement callback calling in MacWindowEugene Sandulenko
2016-04-19WAGE: Switched event processing to generic codeEugene Sandulenko
2016-04-19WAGE: Further work on WindowManagerEugene Sandulenko
2016-04-19WAGE: Fixed window switchingEugene Sandulenko
2016-04-19WAGE: Started mouse processing in the WMEugene Sandulenko
2016-04-19WAGE: Draw windows with WindowManagerEugene Sandulenko
2016-04-18WAGE: Silence signed/unsigned comparison warningTorbjörn Andersson
2016-04-18WAGE: Manage window redraws in the WMEugene Sandulenko
2016-04-17WAGE: Improved accuracy of think line drawing.Eugene Sandulenko
Still not perfect, it looks like our Bresenham is a bit different from the one used by QuickDraw, or (most likely) the polygon drawing is different.
2016-04-15WAGE: Draw console via MacWindowEugene Sandulenko
2016-04-15WAGE: Fix border blittingEugene Sandulenko
2016-04-15WAGE: Fix window title drawingEugene Sandulenko
2016-04-15WAGE: Fix window composing offsetEugene Sandulenko
2016-04-15WAGE: Simplify border drawingEugene Sandulenko
2016-04-15WAGE: Fix border clippingEugene Sandulenko
2016-04-15WAGE: Started screen composingEugene Sandulenko
2016-04-15WAGE: Benefit from ManagedSurface methodsEugene Sandulenko
2016-04-15WAGE: Switch to ManagedSurfaceEugene Sandulenko
2016-04-14WAGE: Started to plug the WM inEugene Sandulenko
2016-04-14WAGE: Draw border in MacWindowEugene Sandulenko
2016-04-13WAGE: Basic stuff to MacWindowManagerEugene Sandulenko
2016-04-13WAGE: Added stub of MacWindowManager classEugene Sandulenko
2016-04-13WAGE: More auxiliary methods to MacWindow classEugene Sandulenko
2016-04-13WAGE: Stub for MacWindow classEugene Sandulenko
2016-04-12WAGE: Update game statusEugene Sandulenko
2016-04-12WAGE: Fix console redrawing when desktop is redrawnEugene Sandulenko
2016-04-12WAGE: Redraw scene on object move to match original.Eugene Sandulenko
Still buggy a bit
2016-04-12WAGE: Fix click target search orderEugene Sandulenko
2016-04-12WAGE: Fix object sorting. Fixes many glitchesEugene Sandulenko
2016-04-11WAGE: Fix sorting of objects during moveEugene Sandulenko
2016-04-09WAGE: Added debug code for dumping CODE resource forkEugene Sandulenko
2016-04-05WAGE: Fix bugs in original, when people mistype storage scene nameEugene Sandulenko
2016-04-05WAGE: Fixed moving objects to random sceneEugene Sandulenko
2016-04-05WAGE: Fix window overlapEugene Sandulenko
2016-04-05WAGE: Order scene and console drawing depending on what is activeEugene Sandulenko
2016-04-05WAGE: Split scene and console drawingEugene Sandulenko
2016-04-05WAGE: Added 4 more detection entries.Eugene Sandulenko
Only Disk and SEA archives are left unprocessed. Once this is finished I will put both originals and extracted archives online.
2016-04-05WAGE: Added three more fangames to detectionEugene Sandulenko
2016-04-04WAGE: Added 3 more games to detectionEugene Sandulenko
2016-04-04WAGE: Added 2 more games to detectionEugene Sandulenko
2016-04-04WAGE: 4 more games to detectionEugene Sandulenko
2016-04-04WAGE: More games added to detectionEugene Sandulenko
2016-04-01WAGE: Added one more Puzzle Search variantEugene Sandulenko
2016-04-01WAGE: Three more game variantsEugene Sandulenko
2016-04-01WAGE: 5 more game variantsEugene Sandulenko
2016-04-01WAGE: Added more game variantsEugene Sandulenko
2016-03-31WAGE: Increased md5 byte count to avoid large number of duplicatesEugene Sandulenko
Still there are few dupes, but previously for many entries only file name and lenghts were different, which could lead to missed game variants.
2016-03-23WAGE: Added detection for 3 more gamesEugene Sandulenko
2016-03-23WAGE: Draw the scrollbar bar inverted to match the originalEugene Sandulenko
2016-03-23WAGE: Proper scroll drawingEugene Sandulenko