Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-08-03 | GRAPHICS/WAGE: Made MacWindowManager font maping requiring font size | Eugene Sandulenko | |
2016-08-03 | WAGE/GRAPHICS: Move standard Mac font mapping to gui/ | Eugene Sandulenko | |
2016-08-02 | WAGE: Revert indentation | Borja Lorente | |
2016-08-02 | WAGE: Remove leftover files | Borja Lorente | |
2016-07-31 | WAGE: Fallback to built-in borders | Borja Lorente | |
2016-07-31 | WAGE: Remove custom borders | Borja Lorente | |
2016-07-31 | WAGE: Change GUI Scene to load BMP borders | Borja Lorente | |
2016-07-31 | WAGE: Implement active/inactive borders | Borja Lorente | |
2016-07-31 | WAGE: Fix border loading | Borja Lorente | |
2016-07-31 | WAGE: Begin adding borders to the windows | Borja Lorente | |
2016-07-31 | WAGE: Remove superfluous comment | Borja Lorente | |
2016-07-31 | WAGE: Add basic border loading code | Borja Lorente | |
2016-07-31 | WAGE: Remove unnecessary border code | Borja Lorente | |
2016-07-31 | WAGE: Fix style issues | Borja Lorente | |
2016-07-31 | WAGE: Adapt to namespace change | Borja Lorente | |
2016-07-31 | GRAPHICS: Move MacMenu constants | Borja Lorente | |
2016-07-31 | GRAPHICS: Create wrapper namespace for MacWindowManager constants | Borja Lorente | |
2016-07-31 | GRAPHICS: Create wrapper namespace for MacWindow constants | Borja Lorente | |
2016-07-31 | GRAPHICS: Create wrapper namespace for MacMenu constants | Borja Lorente | |
2016-07-31 | WAGE: Extract MacMenu | Borja Lorente | |
2016-07-30 | WAGE: Adapt to MacMenu namespace change | Borja Lorente | |
2016-07-30 | WAGE: Extract MacWindow | Borja Lorente | |
2016-07-30 | WAGE: Change namespace of MacWindow | Borja Lorente | |
2016-07-30 | WAGE: Extract MacWindowManager | Borja Lorente | |
2016-07-29 | WAGE: Make menu items show Save/Load dialog | Alexander Tkachev | |
Default ScummVM Save/Load dialog shows up on click. | |||
2016-07-29 | Merge pull request #793 from Tkachov/wage | Eugene Sandulenko | |
WAGE: Add save/load code | |||
2016-07-29 | WAGE: Fix Chr::ChrArmorType unknown identifier | Alexander Tkachev | |
It should've been `Chr` instead. | |||
2016-07-28 | WAGE: Refresh menus on load | Alexander Tkachev | |
2016-07-28 | WAGE: Fix weapons menu size | Eugene Sandulenko | |
2016-07-28 | WAGE: Refine loadGame() | Alexander Tkachev | |
It now actually does the loading. | |||
2016-07-27 | WAGE: Add loadGame() sketch | Alexander Tkachev | |
2016-07-27 | WAGE: Move some code in saveGame() | Alexander Tkachev | |
Now flags, version, description and thumbnail are added in the end of the file, thus making saves compatible with original ones. | |||
2016-07-27 | WAGE: Refine saveGame() once more | Alexander Tkachev | |
_resourceId is added to entities, so saveGame() can access these ids and save them. | |||
2016-07-27 | WAGE: Add World's _signature | Alexander Tkachev | |
2016-07-27 | WAGE: Refine saveGame() | Alexander Tkachev | |
Base/Current stats fix + loopNum, aim, opponentAim saving. | |||
2016-07-27 | WAGE: Refine WageEngine::saveGame() | Alexander Tkachev | |
More values are saved now, yet some are still not found. | |||
2016-07-26 | WAGE: Add saveGameState() sketch | Alexander Tkachev | |
Copy-pasted from asvitkine/wage-engine (on java). I've managed filling in some values, the others are 0 for now. | |||
2016-07-20 | JANITORIAL: Indentation fixes | Eugene Sandulenko | |
2016-07-20 | JANITORIAL: Fix indentation | Eugene Sandulenko | |
2016-07-15 | WAGE: Free memory used by loadWorld() debug code | Torbjörn Andersson | |
2016-07-15 | WAGE: Fix memory leak in drawBitmap() | Torbjörn Andersson | |
The 'tmp' surface was never freed when in _boundsCalculationMode. | |||
2016-07-15 | WAGE: Free memory for buttons when dialog is destroyed | Torbjörn Andersson | |
2016-06-08 | WAGE: Use # as savefile matching pattern | Eugene Sandulenko | |
2016-06-03 | GRAPHICS: Added FloodFill class to Surface. | Eugene Sandulenko | |
Moved from WAGE engine and is using stack-based classic floodfill implementation. | |||
2016-05-02 | WAGE: Initialize class variables | Eugene Sandulenko | |
2016-04-28 | WAGE: Remove yet another indirect reference to WAGE engine in WM | Eugene Sandulenko | |
2016-04-28 | WAGE: Compose MacMenu instead of screen copying. | Eugene Sandulenko | |
This completes making Mac* classes engine-agnostic. | |||
2016-04-28 | WAGE: Removed dependency of Menu on Wage::Design | Eugene Sandulenko | |
2016-04-28 | WAGE: Implemented menu commands as callback | Eugene Sandulenko | |
2016-04-28 | WAGE: Moved game-specific menu creation to gui.cpp | Eugene Sandulenko | |