index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
wage
Age
Commit message (
Expand
)
Author
2016-03-01
WAGE: Added detection for The Tower
Eugene Sandulenko
2016-03-01
WAGE: Added detection for 2 more games
Eugene Sandulenko
2016-03-01
WAGE: Added detection for The Phoenix
Eugene Sandulenko
2016-03-01
WAGE: Fix bufer overrun in bitmap code
Eugene Sandulenko
2016-03-01
WAGE: Simplified detection entries for fan games
Eugene Sandulenko
2016-03-01
WAGE: Added detection for Twisted! and Exploration Zeta!
Eugene Sandulenko
2016-02-25
WAGE: Let listSaves return list sorted on slot numbers.
Johannes Schickel
2016-02-25
WAGE: Added detection for Eidisi I
Eugene Sandulenko
2016-02-25
WAGE: Implemented cropping in cosole. That fixes crashes in Bug Hunt
Eugene Sandulenko
2016-02-24
WAGE: Simplified detection table
Eugene Sandulenko
2016-02-24
WAGE: Added detection for Dungeon World II
Eugene Sandulenko
2016-02-24
WAGE: Fixed crash in Double Trouble. Needs more work.
Eugene Sandulenko
2016-02-24
WAGE: Added detection for Double Trouble
Eugene Sandulenko
2016-02-24
WAGE: Add detection for Canal District
Eugene Sandulenko
2016-02-24
WAGE: Fix compilation with MSVC
Filippos Karapetis
2016-02-24
WAGE: Silence false positive MSVC warnings
Filippos Karapetis
2016-02-23
WAGE: Fix crash when border is off-screen. Bug Hunt was affected.
Eugene Sandulenko
2016-02-23
WAGE: Improved debug output
Eugene Sandulenko
2016-02-23
WAGE: Fix assert in string Operand, as it allows TEXT_INPUT as string
Eugene Sandulenko
2016-02-23
WAGE: Fix crashes for poorly initialized objects
Eugene Sandulenko
2016-02-23
WAGE: Added safeguard checks for operands
Eugene Sandulenko
2016-02-23
WAGE: Added detection for "3rd Floor" and "Bug Hunt"
Eugene Sandulenko
2016-02-22
WAGE: Initialize class variables
Eugene Sandulenko
2016-02-22
WAGE: Fix buffer overrun
Eugene Sandulenko
2016-02-18
WAGE: Safety check on parsing main game file
Eugene Sandulenko
2016-02-18
WAGE: Plug memory leak
Eugene Sandulenko
2016-02-18
WAGE: Plug memory leak
Eugene Sandulenko
2016-02-18
WAGE: Safer string concatenation
Eugene Sandulenko
2016-02-18
WAGE: Initialize class variables
Eugene Sandulenko
2016-02-16
WAGE: Implement sound decoder
Eugene Sandulenko
2016-02-16
WAGE: Moved Sound class definition to sound.h
Eugene Sandulenko
2016-02-16
WAGE: Moved sound code stubs to sound.cpp
Eugene Sandulenko
2016-02-16
WAGE: Enable required menu items to allow game restart
Eugene Sandulenko
2016-02-16
WAGE: Started post-gameover code implementation
Eugene Sandulenko
2016-02-16
WAGE: Remove debug code
Eugene Sandulenko
2016-02-16
WAGE: Fix random direction choosing logic
Eugene Sandulenko
2016-02-15
WAGE: Added Midnight Snack and Time Bomb detection
Eugene Sandulenko
2016-02-15
WAGE: Fix input string after script execution
Eugene Sandulenko
2016-02-15
WAGE: Added Magic Rings detection
Eugene Sandulenko
2016-02-15
WAGE: Move detection tables to separate file
Eugene Sandulenko
2016-02-14
WAGE: Fix uninit members
Eugene Sandulenko
2016-02-14
WAGE: Fix warning
Eugene Sandulenko
2016-02-14
WAGE: Fix int/uint comparison
Eugene Sandulenko
2016-02-14
WAGE: Simplify savename generation code
Eugene Sandulenko
2016-02-14
WAGE: Simplify bitmap reading code
Eugene Sandulenko
2016-02-14
WAGE: Simplify polygon reading code
Eugene Sandulenko
2016-02-14
WAGE: Remove redundant check
Eugene Sandulenko
2016-02-14
WAGE: Fix name in accordance with our naming conventions
Eugene Sandulenko
2016-02-14
WAGE: Consistently use .empty() instead of .size() == 0
Eugene Sandulenko
2016-02-14
WAGE: Indentation fixes
Eugene Sandulenko
[prev]
[next]