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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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wage
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Author
2016-07-31
GRAPHICS: Create wrapper namespace for MacWindowManager constants
Borja Lorente
2016-07-31
GRAPHICS: Create wrapper namespace for MacWindow constants
Borja Lorente
2016-07-31
GRAPHICS: Create wrapper namespace for MacMenu constants
Borja Lorente
2016-07-31
WAGE: Extract MacMenu
Borja Lorente
2016-07-30
WAGE: Adapt to MacMenu namespace change
Borja Lorente
2016-07-30
WAGE: Extract MacWindow
Borja Lorente
2016-07-30
WAGE: Change namespace of MacWindow
Borja Lorente
2016-07-30
WAGE: Extract MacWindowManager
Borja Lorente
2016-07-29
WAGE: Make menu items show Save/Load dialog
Alexander Tkachev
2016-07-29
Merge pull request #793 from Tkachov/wage
Eugene Sandulenko
2016-07-29
WAGE: Fix Chr::ChrArmorType unknown identifier
Alexander Tkachev
2016-07-28
WAGE: Refresh menus on load
Alexander Tkachev
2016-07-28
WAGE: Fix weapons menu size
Eugene Sandulenko
2016-07-28
WAGE: Refine loadGame()
Alexander Tkachev
2016-07-27
WAGE: Add loadGame() sketch
Alexander Tkachev
2016-07-27
WAGE: Move some code in saveGame()
Alexander Tkachev
2016-07-27
WAGE: Refine saveGame() once more
Alexander Tkachev
2016-07-27
WAGE: Add World's _signature
Alexander Tkachev
2016-07-27
WAGE: Refine saveGame()
Alexander Tkachev
2016-07-27
WAGE: Refine WageEngine::saveGame()
Alexander Tkachev
2016-07-26
WAGE: Add saveGameState() sketch
Alexander Tkachev
2016-07-20
JANITORIAL: Indentation fixes
Eugene Sandulenko
2016-07-20
JANITORIAL: Fix indentation
Eugene Sandulenko
2016-07-15
WAGE: Free memory used by loadWorld() debug code
Torbjörn Andersson
2016-07-15
WAGE: Fix memory leak in drawBitmap()
Torbjörn Andersson
2016-07-15
WAGE: Free memory for buttons when dialog is destroyed
Torbjörn Andersson
2016-06-08
WAGE: Use # as savefile matching pattern
Eugene Sandulenko
2016-06-03
GRAPHICS: Added FloodFill class to Surface.
Eugene Sandulenko
2016-05-02
WAGE: Initialize class variables
Eugene Sandulenko
2016-04-28
WAGE: Remove yet another indirect reference to WAGE engine in WM
Eugene Sandulenko
2016-04-28
WAGE: Compose MacMenu instead of screen copying.
Eugene Sandulenko
2016-04-28
WAGE: Removed dependency of Menu on Wage::Design
Eugene Sandulenko
2016-04-28
WAGE: Implemented menu commands as callback
Eugene Sandulenko
2016-04-28
WAGE: Moved game-specific menu creation to gui.cpp
Eugene Sandulenko
2016-04-28
WAGE: Move rest of console-related functionality to gui-console.cpp
Eugene Sandulenko
2016-04-28
WAGE: Reduce header dependency
Eugene Sandulenko
2016-04-28
WAGE: Moved patterns to WindowManager
Eugene Sandulenko
2016-04-28
WAGE: Moved cursor management to WM
Eugene Sandulenko
2016-04-28
WAGE: Moved pattern and palette to WM
Eugene Sandulenko
2016-04-28
WAGE: Renamed menu.* to macmenu.*
Eugene Sandulenko
2016-04-28
WAGE: Moved font loading to WM. wage.dat is now classicmacfonts.dat
Eugene Sandulenko
2016-04-28
WAGE: Decoupled Window class too
Eugene Sandulenko
2016-04-28
WAGE: More Menu class decoupling from the engine
Eugene Sandulenko
2016-04-26
WAGE: Fix background restoring on menu navigation
Eugene Sandulenko
2016-04-26
WAGE: Reuse WM _screen for Menu
Eugene Sandulenko
2016-04-26
WAGE: More abstraction to menu rendering
Eugene Sandulenko
2016-04-26
WAGE: Moved menu shortcut processing to Menu class
Eugene Sandulenko
2016-04-25
WAGE: Cleanup
Eugene Sandulenko
2016-04-25
WAGE: Move menu event processing to WindowManager
Eugene Sandulenko
2016-04-25
WAGE: Moved menu rendering to WindowManager
Eugene Sandulenko
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