index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
wage
Age
Commit message (
Collapse
)
Author
2016-07-20
JANITORIAL: Fix indentation
Eugene Sandulenko
2016-07-15
WAGE: Free memory used by loadWorld() debug code
Torbjörn Andersson
2016-07-15
WAGE: Fix memory leak in drawBitmap()
Torbjörn Andersson
The 'tmp' surface was never freed when in _boundsCalculationMode.
2016-07-15
WAGE: Free memory for buttons when dialog is destroyed
Torbjörn Andersson
2016-06-08
WAGE: Use # as savefile matching pattern
Eugene Sandulenko
2016-06-03
GRAPHICS: Added FloodFill class to Surface.
Eugene Sandulenko
Moved from WAGE engine and is using stack-based classic floodfill implementation.
2016-05-02
WAGE: Initialize class variables
Eugene Sandulenko
2016-04-28
WAGE: Remove yet another indirect reference to WAGE engine in WM
Eugene Sandulenko
2016-04-28
WAGE: Compose MacMenu instead of screen copying.
Eugene Sandulenko
This completes making Mac* classes engine-agnostic.
2016-04-28
WAGE: Removed dependency of Menu on Wage::Design
Eugene Sandulenko
2016-04-28
WAGE: Implemented menu commands as callback
Eugene Sandulenko
2016-04-28
WAGE: Moved game-specific menu creation to gui.cpp
Eugene Sandulenko
2016-04-28
WAGE: Move rest of console-related functionality to gui-console.cpp
Eugene Sandulenko
2016-04-28
WAGE: Reduce header dependency
Eugene Sandulenko
2016-04-28
WAGE: Moved patterns to WindowManager
Eugene Sandulenko
2016-04-28
WAGE: Moved cursor management to WM
Eugene Sandulenko
2016-04-28
WAGE: Moved pattern and palette to WM
Eugene Sandulenko
2016-04-28
WAGE: Renamed menu.* to macmenu.*
Eugene Sandulenko
2016-04-28
WAGE: Moved font loading to WM. wage.dat is now classicmacfonts.dat
Eugene Sandulenko
2016-04-28
WAGE: Decoupled Window class too
Eugene Sandulenko
2016-04-28
WAGE: More Menu class decoupling from the engine
Eugene Sandulenko
2016-04-26
WAGE: Fix background restoring on menu navigation
Eugene Sandulenko
2016-04-26
WAGE: Reuse WM _screen for Menu
Eugene Sandulenko
2016-04-26
WAGE: More abstraction to menu rendering
Eugene Sandulenko
2016-04-26
WAGE: Moved menu shortcut processing to Menu class
Eugene Sandulenko
2016-04-25
WAGE: Cleanup
Eugene Sandulenko
2016-04-25
WAGE: Move menu event processing to WindowManager
Eugene Sandulenko
2016-04-25
WAGE: Moved menu rendering to WindowManager
Eugene Sandulenko
2016-04-25
WAGE: Made Menu subclass of BaseMacWindow
Eugene Sandulenko
2016-04-25
WAGE: Fix crash when cursor is off-screen
Eugene Sandulenko
2016-04-25
WAGE: Virtualized MacWindow class
Eugene Sandulenko
2016-04-25
WAGE: Splitout BaseMacWindow class
Eugene Sandulenko
2016-04-24
WAGE: Move desktop drawing to WM
Eugene Sandulenko
2016-04-24
WAGE: Implemented window resizing
Eugene Sandulenko
2016-04-24
WAGE: Started window resize implementation
Eugene Sandulenko
2016-04-24
WAGE: Fixed window dragging up
Eugene Sandulenko
2016-04-23
WAGE: Clip windows to the screen dimensions
Eugene Sandulenko
2016-04-23
WAGE: Implement window dragging
Eugene Sandulenko
2016-04-21
WAGE: Cleanup
Eugene Sandulenko
2016-04-21
WAGE: Make sure we're reporting only actually processed by the callback events
Eugene Sandulenko
2016-04-21
WAGE: Moved console text selection to callbacks
Eugene Sandulenko
2016-04-20
WAGE: Fix warnings
Eugene Sandulenko
2016-04-20
WAGE: Cleanup
Eugene Sandulenko
2016-04-20
WAGE: Console scroll via callbacks
Eugene Sandulenko
2016-04-20
WAGE: Implement object clicking as part of callbacks
Eugene Sandulenko
2016-04-19
WAGE: Fixed border highlights
Eugene Sandulenko
2016-04-19
WAGE: Implemented text console callback
Eugene Sandulenko
2016-04-19
WAGE: Switched WM::add() to returning window pointer instead of id
Eugene Sandulenko
2016-04-19
WAGE: Implement callback calling in MacWindow
Eugene Sandulenko
2016-04-19
WAGE: Switched event processing to generic code
Eugene Sandulenko
[prev]
[next]