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path: root/engines/wintermute/Base/BRenderSDL.cpp
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2012-06-22WINTERMUTE: Get rid of a few warningsEinar Johan Trøan Sømåen
2012-06-22WINTERMUTE: Run astyle on the source-files.Einar Johan Trøan Sømåen
2012-06-18WINTERMUTE: Add savegame-thumbnail-support.Einar Johan Trøan Sømåen
2012-06-13WINTERMUTE: Move image-loading to BImage, and cleanup some relevant code.Einar Johan Trøan Sømåen
2012-06-13WINTERMUTE: Implement various functions in BRenderSDL.Einar Johan Trøan Sømåen
2012-06-12WINTERMUTE: Optimize the blitting in BSurfaceSDL by adding scale-caching, ↵Einar Johan Trøan Sømåen
and alpha-less blits for completely opaque surfaces.
2012-06-11WINTERMUTE: Stub out BRenderSDL::DumpData, to get rid of the ↵Einar Johan Trøan Sømåen
FORBIDDEN_SYMBOL_EXCEPTIONs there
2012-06-11WINTERMUTE: Formatting in BRenderSDLEinar Johan Trøan Sømåen
2012-06-08WINTERMUTE: Move FORBIDDEN_SYMBOL_EXCEPTION out of the headers and into the ↵Einar Johan Trøan Sømåen
CPP-files that still need it.
2012-06-08WINTERMUTE: VarName -> varName in BSurface/BSurfaceSDLEinar Johan Trøan Sømåen
2012-06-07WINTERMUTE: Fix BRenderSDL::FillEinar Johan T. Sømåen
2012-06-04WINTERMUTE: Reenable CBRenderSDL::Fill to let the screen be blanked for ↵Einar Johan Trøan Sømåen
every frame This makes J.U.L.I.A. look a lot better.
2012-06-03WINTERMUTE: Make sprite-mirroring work correctly.Einar Johan Trøan Sømåen
2012-06-03WINTERMUTE: Correct RGBA->ARGB in BSurfaceSDLEinar Johan Trøan Sømåen
2012-06-03WINTERMUTE: Get a fallback font to at least draw something for BFontTTEinar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Add subfolders for math, UI, tinyxml and SysEinar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Move the B and Part files into Base/Einar Johan Trøan Sømåen