Age | Commit message (Collapse) | Author |
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The old version did only work as expected when all the filenames were all
lowercase. This seems to be the case for most (or even all?) WME games.
However, we are better safe than sorry and make the code case agnostic.
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languages properly.
Reversion 1.3 seems to have one language file in it’s main-folder, and
a full set in languages/ (not language/ like a few other games), the names
of the language-files are also different from what we’ve seen earlier.
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targetname.
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FSNode::getChildren() was called assuming that it returns 0 iff success.
Actually, it's the other way around.
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No detection-support is added for those languages at this point though.
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The sound-system attempts to open files in various formats, some of which may not exist, no reason for these to fill the console with output.
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easier-to-read-code.
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language.
Since we don't have the same launcher the games have, we'll have to avoid including ALL
the datafiles, as the localization-dcps are usually intended to work alone. For now, it's hardcoded
to only load english.
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