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FoxTail requires Game to have 2 string options with engine build and
game package version.
BuildVersion is provided with detection tables
GameVersion is extracted from data.dcp and stored in a hashmap
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localization packages
* WINTERMUTE: Add detection for unsupported "Basis Octavus" game
This game is not supported by ScummVM, because it's 2.5D. However, there
are already other 2.5D games in detection table and the intent is to add
all known games, and support 2.5D in ResidualVM later.
* WINTERMUTE: Add detection for Alimardan dilogy
"Alimardan's Mischief" and "Alimardan Meets Merlin" are games by Iranian
developer Resana Shokooh Kavir (http://rskgd.com/)
It seems that Persian versions also exist, I'll surely look at it later:
https://www.digikala.com/product/dkp-75901
There were 2 steam releases for alimardan1:
https://steamdb.info/depot/694421/manifests/
There was only one steam release of alimardan2:
https://steamdb.info/depot/694431/manifests/
* WINTERMUTE: Add detection for Oknytt 1.12
Oknytt had 2 steam releases (1.12 and 1.13):
https://steamdb.info/depot/286321/manifests/
I have downloaded 1.12 and added detection.
* WINTERMUTE: Add empty strings between detection table lines
* WINTERMUTE: Add detection for Steam versions of reversion1 for Windows
Source: https://steamdb.info/depot/270572/manifests/
* WINTERMUTE: Add detection for Steam version of reversion1 for Linux
Source: https://steamdb.info/depot/270571/manifests/
* WINTERMUTE: Fix localization loading for Mac and Linux
Mac and Linux builds of reversion1 & reversion2 does not have any
"languages" folders.
So, we need to filter those files according to filenames too.
Once there is such filtering, there is no need for this overspecific
hack for revision1's xlanguage_pt.dcp.
* WINTERMUTE: Add detection for Steam versions of reversion2 for Windows
Source: https://steamdb.info/depot/281061/manifests/
* WINTERMUTE: Language packages priority for Linux & Mac
* WINTERMUTE: Add detection for Steam versions of reversion2 for Linux
Source: https://steamdb.info/depot/281062/manifests/
* WINTERMUTE: Add detection for Steam versions of reversion2 for Mac
Source: https://steamdb.info/depot/281063/manifests/
* WINTERMUTE: Add detection for Steam versions of reversion1 for Mac
Source: https://steamdb.info/depot/270573/manifests/
* WINTERMUTE: Add detection for old Desura versions of reversion2
Source: https://bugs.scummvm.org/ticket/6564
* WINTERMUTE: Add detection for Spanish versions of reversion1&2
As was shown by windlepoons, xlanguage_* contains additional translation
package, while data.dcp contains original translation (which is
Spanish).
So, even without owning those old releases of reversion1&2, I can wrote
detection tables for them by not looking for any "xlanguage_*.dcp" file.
However, we shouldn't use WME_ENTRY1s for Spanish, because advanced
detector say "new best match, removing all previous candidates" once it
hit a WME_ENTRY2s. Instead, let's just look for data.dcp twice to give
user a choice of several WME_ENTRY2s. Lor Linux, it's WME_ENTRY3s.
* WINTERMUTE: Filter language packages ignoring folder name
There are 4 types of multilang games:
1. Each installation contain a data.dcp package (same for all languages)
+ an additional language package. Other localization packages are not
installed. Those games are: "Helga Deep In Trouble", "Dirty Split",
"Looky".
2. Each installation contain a data.dcp package (same for all languages)
+ a folder with all localization packages + a single "selected" language
package copied to main folder. "xlanguage_" prefix is usual for
reversion series. Other games usually use "english.dcp", "spanich.dcp",
"czech.dcp", etc.
Those are: "Five Lethal Demons", "Five Magical Amulets", "Dead City",
"Oknytt", "Reversion: The Escape", "Reversion: The Meeting".
3. All localizations are inside data.dcp all-together. Those are: "One
Hellavu Day", "The White Chamber" and "James Peris: No License Nor
Control".
4. Different data.dcp build for each language. All other known games are
here.
This code covers all known filenames for localization packages and
provide several guessworks for ignoring all irrelevant localization
packages.
* WINTERMUTE: Add localization detection for Five Lethal Demons
* WINTERMUTE: Tweak detection for Dead City (Czech)
"english.dcp" is not required to play Dead City in Czech language, so we
don't need to detect it
* WINTERMUTE: Add detection table for Looky in English
I got English version here:
https://bullshit-softworx.itch.io/looky-adventure
* WINTERMUTE: Add detection for Czech versions of Helga
"english.dcp" happen to be optional
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This is shown for the 2 games added in
0d8834b5616aa8fc936c750ed92ef4423610d641, as both of them use
ACTOR3DX entities, i.e. 3D models, which are not supported in ScummVM
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Thanks to somaen for looking over it too.
This also silences bug #6624 "SYMBIAN: WINTERMUTE: Warnings in base_package.cpp".
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Powered by:
git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//'
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easier-to-read-code.
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language.
Since we don't have the same launcher the games have, we'll have to avoid including ALL
the datafiles, as the localization-dcps are usually intended to work alone. For now, it's hardcoded
to only load english.
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packages.
This is helpfull for consistency between registering and lookup, and allows for explicit removal/adding
of sub_paths for the engine. But most importantly it keeps the loading consistent and non-duplicated
for detection.
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This is mostly a lead-up to namespacing the Ad/Base folders, and then
possibly removing the prefixes from the files, it also has the added
benefit of getting rid of the odd case-typos that makes for issues
on platforms that don't ignore case.
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