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path: root/engines/wintermute/base/file/base_package.cpp
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2020-01-11WINTERMUTE: Add FoxTail game&engine version propertieslolbot-iichan
FoxTail requires Game to have 2 string options with engine build and game package version. BuildVersion is provided with detection tables GameVersion is extracted from data.dcp and stored in a hashmap
2019-06-25WINTERMUTE: Add lots of entries to detection table and refactor handling of ↵lolbot-iichan
localization packages * WINTERMUTE: Add detection for unsupported "Basis Octavus" game This game is not supported by ScummVM, because it's 2.5D. However, there are already other 2.5D games in detection table and the intent is to add all known games, and support 2.5D in ResidualVM later. * WINTERMUTE: Add detection for Alimardan dilogy "Alimardan's Mischief" and "Alimardan Meets Merlin" are games by Iranian developer Resana Shokooh Kavir (http://rskgd.com/) It seems that Persian versions also exist, I'll surely look at it later: https://www.digikala.com/product/dkp-75901 There were 2 steam releases for alimardan1: https://steamdb.info/depot/694421/manifests/ There was only one steam release of alimardan2: https://steamdb.info/depot/694431/manifests/ * WINTERMUTE: Add detection for Oknytt 1.12 Oknytt had 2 steam releases (1.12 and 1.13): https://steamdb.info/depot/286321/manifests/ I have downloaded 1.12 and added detection. * WINTERMUTE: Add empty strings between detection table lines * WINTERMUTE: Add detection for Steam versions of reversion1 for Windows Source: https://steamdb.info/depot/270572/manifests/ * WINTERMUTE: Add detection for Steam version of reversion1 for Linux Source: https://steamdb.info/depot/270571/manifests/ * WINTERMUTE: Fix localization loading for Mac and Linux Mac and Linux builds of reversion1 & reversion2 does not have any "languages" folders. So, we need to filter those files according to filenames too. Once there is such filtering, there is no need for this overspecific hack for revision1's xlanguage_pt.dcp. * WINTERMUTE: Add detection for Steam versions of reversion2 for Windows Source: https://steamdb.info/depot/281061/manifests/ * WINTERMUTE: Language packages priority for Linux & Mac * WINTERMUTE: Add detection for Steam versions of reversion2 for Linux Source: https://steamdb.info/depot/281062/manifests/ * WINTERMUTE: Add detection for Steam versions of reversion2 for Mac Source: https://steamdb.info/depot/281063/manifests/ * WINTERMUTE: Add detection for Steam versions of reversion1 for Mac Source: https://steamdb.info/depot/270573/manifests/ * WINTERMUTE: Add detection for old Desura versions of reversion2 Source: https://bugs.scummvm.org/ticket/6564 * WINTERMUTE: Add detection for Spanish versions of reversion1&2 As was shown by windlepoons, xlanguage_* contains additional translation package, while data.dcp contains original translation (which is Spanish). So, even without owning those old releases of reversion1&2, I can wrote detection tables for them by not looking for any "xlanguage_*.dcp" file. However, we shouldn't use WME_ENTRY1s for Spanish, because advanced detector say "new best match, removing all previous candidates" once it hit a WME_ENTRY2s. Instead, let's just look for data.dcp twice to give user a choice of several WME_ENTRY2s. Lor Linux, it's WME_ENTRY3s. * WINTERMUTE: Filter language packages ignoring folder name There are 4 types of multilang games: 1. Each installation contain a data.dcp package (same for all languages) + an additional language package. Other localization packages are not installed. Those games are: "Helga Deep In Trouble", "Dirty Split", "Looky". 2. Each installation contain a data.dcp package (same for all languages) + a folder with all localization packages + a single "selected" language package copied to main folder. "xlanguage_" prefix is usual for reversion series. Other games usually use "english.dcp", "spanich.dcp", "czech.dcp", etc. Those are: "Five Lethal Demons", "Five Magical Amulets", "Dead City", "Oknytt", "Reversion: The Escape", "Reversion: The Meeting". 3. All localizations are inside data.dcp all-together. Those are: "One Hellavu Day", "The White Chamber" and "James Peris: No License Nor Control". 4. Different data.dcp build for each language. All other known games are here. This code covers all known filenames for localization packages and provide several guessworks for ignoring all irrelevant localization packages. * WINTERMUTE: Add localization detection for Five Lethal Demons * WINTERMUTE: Tweak detection for Dead City (Czech) "english.dcp" is not required to play Dead City in Czech language, so we don't need to detect it * WINTERMUTE: Add detection table for Looky in English I got English version here: https://bullshit-softworx.itch.io/looky-adventure * WINTERMUTE: Add detection for Czech versions of Helga "english.dcp" happen to be optional
2019-06-06WINTERMUTE: Show warning on running 2.5D gameslolbot-iichan
This is shown for the 2 games added in 0d8834b5616aa8fc936c750ed92ef4423610d641, as both of them use ACTOR3DX entities, i.e. 3D models, which are not supported in ScummVM
2014-06-08WINTERMUTE: Fix endian issues in findPackageSignature.Johannes Schickel
Thanks to somaen for looking over it too. This also silences bug #6624 "SYMBIAN: WINTERMUTE: Warnings in base_package.cpp".
2014-02-18WINTERMUTE: Make GPL headers consistent in themselves.Johannes Schickel
2013-08-04WINTERMUTE: Fix end of namespace comments.Johannes Schickel
2013-04-04WINTERMUTE: Use template with MINanotherguest
2013-01-26WINTERMUTE: Replace all NULLs with nullptr.Einar Johan Trøan Sømåen
2012-09-26JANITORIAL: Remove trailing whitespaces.Johannes Schickel
Powered by: git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//'
2012-09-04WINTERMUTE: Convert CRLF to LFWillem Jan Palenstijn
2012-08-31WINTERMUTE: Use ++it instead of it++Einar Johan Trøan Sømåen
2012-08-13WINTERMUTE: WinterMute -> WintermuteEinar Johan Trøan Sømåen
2012-07-28WINTERMUTE: Fix a few warnings pointed out by fuzzie.Einar Johan Trøan Sømåen
2012-07-27WINTERMUTE: Clean up some TODOs.Einar Johan Trøan Sømåen
2012-07-26WINTERMUTE: Run Astyle with add-braces to break one-line statements into ↵Einar Johan Trøan Sømåen
easier-to-read-code.
2012-07-26WINTERMUTE: AStyle-formatting.Einar Johan Trøan Sømåen
2012-07-25WINTERMUTE: Cleanup in BasePackage.Einar Johan Trøan Sømåen
2012-07-25WINTERMUTE: Change the DCP-file access to work as an Common::Archive.Einar Johan Trøan Sømåen
2012-07-25WINTERMUTE: Avoid starting up the engine to perform detection.Einar Johan Trøan Sømåen
2012-07-23WINTERMUTE: Handle the "language/" subdirectory separately for choice of ↵Einar Johan Trøan Sømåen
language. Since we don't have the same launcher the games have, we'll have to avoid including ALL the datafiles, as the localization-dcps are usually intended to work alone. For now, it's hardcoded to only load english.
2012-07-23WINTERMUTE: Remove dcgf.h from almost all includes.Einar Johan Trøan Sømåen
2012-07-22WINTERMUTE: Remove Base as superclass for base_file_entryEinar Johan Trøan Sømåen
2012-07-22WINTERMUTE: Remove Base as superclass for base_package.Einar Johan Trøan Sømåen
2012-07-22WINTERMUTE: Redo base_file_manager, to use FSLists for registering/opening ↵Einar Johan Trøan Sømåen
packages. This is helpfull for consistency between registering and lookup, and allows for explicit removal/adding of sub_paths for the engine. But most importantly it keeps the loading consistent and non-duplicated for detection.
2012-07-21WINTERMUTE: Get rid of the C-prefix for class-definitions.Einar Johan Trøan Sømåen
2012-07-21WINTERMUTE: Rename CamelCased filenames to prefixed_under_score-filenamesEinar Johan Trøan Sømåen
This is mostly a lead-up to namespacing the Ad/Base folders, and then possibly removing the prefixes from the files, it also has the added benefit of getting rid of the odd case-typos that makes for issues on platforms that don't ignore case.