Age | Commit message (Collapse) | Author |
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This fixes the screen not updating after e.g., scaler changes.
Bug #3594245.
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This broke loading in Broken Circle demo.
We now reset the queue state when skipping a frame, and re-use
lastFrameIter instead of keeping track of lastAddedTicket separately.
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This avoids queueing many tickets for a UITiledImage, replacing
them by a single tiled ticket.
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The one actual use of this left-over variable was a bug breaking at
least menu text color in Chivalry when dirty rects were disabled.
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It is not used anywhere, and Mnemonic has confirmed that the original
engine does NOT support anything but full screen fades.
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engines/wintermute/base/gfx/osystem/base_render_osystem.h
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Add actual rotation code, make ticket-system transformStruct-aware
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Bug: #3592874)
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fill with memcpy)
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