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2018-07-03WINTERMUTE: Use degree conversion common math funcsDavid Fioramonti
2016-08-22WINTERMUTE: Fix compilation with MSVCFilippos Karapetis
Change the way that EXTENDED_DEBUGGER_ENABLED is checked. The way it was used, it triggered a fatal error C1017
2016-03-01WINTERMUTE: Remember to delete watch instancesTobia Tesan
2016-03-01WINTERMUTE: Do not delete a pointer we do not own in resolveNameTobia Tesan
2016-03-01WINTERMUTE: Add Watch functionalityTobia Tesan
2016-03-01WINTERMUTE: Add name resolution to DebuggableScriptTobia Tesan
2016-02-29WINTERMUTE: Add post instruction hook to DebuggableScriptTobia Tesan
2016-02-29WINTERMUTE: Add DebuggableScript and DebuggableScriptEngine classesTobia Tesan
These extend the script engine and allow for monitoring and adding pre/post instruction hooks
2016-02-29WINTERMUTE: Make _operand protected in script.hTobia Tesan
2016-02-29WINTERMUTE: Remove dead code from vestigial remnants of WME debuggerTobia Tesan
2014-06-08WINTERMUTE: Silence/fix some warnigns when compiling Symbian port.Johannes Schickel
See bug #6625 "WINTERMUTE: Symbian Compilation Warnings".
2014-02-19WME: Fix bug #6531 - "WME: Art of Murder - Assertion"Filippos Karapetis
2014-02-18WINTERMUTE: Make GPL headers consistent in themselves.Johannes Schickel
2013-11-23WINTERMUTE: Switch WideString to U32String.Johannes Schickel
2013-11-05WINTERMUTE: Transfer Const Char* explicitly when saving/loading.Einar Johan Trøan Sømåen
2013-11-05WINTERMUTE: Transfer Char* explicitly when saving/loading.Einar Johan Trøan Sømåen
2013-11-05WINTERMUTE: Transfer Sint32s explicitly when saving/loading.Einar Johan Trøan Sømåen
2013-11-05WINTERMUTE: Transfer Uint32s explicitly when saving/loading.Einar Johan Trøan Sømåen
2013-10-29WINTERMUTE: Transfer Doubles explicitly when saving/loading.Einar Johan Trøan Sømåen
2013-10-28WINTERMUTE: Transfer booleans explicitly when saving/loading.Einar Johan Trøan Sømåen
2013-09-05WINTERMUTE: Disambiguate empty and NULL strings when savingWillem Jan Palenstijn
The string stored is now strlen(s)+1, with length 0 indicating NULL. Increment savegame version for this new format. Old savegames are fixed by assuming VAL_STRING should never be NULL.
2013-09-05WINTERMUTE: Don't clean up _scripts mid-iterationWillem Jan Palenstijn
Scripts executing from ScEngine::tick() can call ScEngine::unbreakableTick() via scCallMethod("SaveGame") and applyEvent("BeforeSave"). This recursive execution could cause finished scripts being removed from _scripts while ScEngine::tick() is still iterating over that array.
2013-08-04WINTERMUTE: Fix end of namespace comments.Johannes Schickel
2013-07-23WINTERMUTE: Set _scriptStream to nullptr after deletionEinar Johan Trøan Sømåen
(Clang static-analyzer issue)
2013-06-18WINTERMUTE: Avoid explicitly including <math.h>Einar Johan Trøan Sømåen
2013-04-20WINTERMUTE: Fix ScriptExtDate-saving (bump savegame-version to 1.2.1).Einar Johan Trøan Sømåen
This also fixes int->int32 in ScriptExtDate::transfer.
2013-04-20WINTERMUTE: Change ScriptValue to use int32.Einar Johan Trøan Sømåen
2013-04-19WINTERMUTE: Replace a few more ints by int32s.Einar Johan Trøan Sømåen
2013-04-19WINTERMUTE: Rename transfer(void *) to transferPtr(void *) to avoid ↵Einar Johan Trøan Sømåen
overload-misses.
2013-04-18WINTERMUTE: Use int32 instead of int in classes.Einar Johan Trøan Sømåen
2013-04-18WINTERMUTE: Split the timers from BaseGame into a separate class.Einar Johan Trøan Sømåen
2013-04-17WINTERMUTE: Use strlcpy instead of strcpy in SXString::scCallMethod()Einar Johan Trøan Sømåen
2013-03-24WINTERMUTE: Really fix build breakage...D G Turner
strlcpy() needed qualification of Common namespace.
2013-03-24WINTERMUTE: Fix build breaking missing header declaration.D G Turner
This is required to declare the strlcpy() function.
2013-03-24WINTERMUTE: Replace WMELite's String-Split-function with code from WME.Einar Johan Trøan Sømåen
2013-01-31WINTERMUTE: Redo the way floats are saved, break savegame compatibility with ↵Einar Johan Trøan Sømåen
WME Lite completely. (This also breaks compatibility with savegames from ScummVM prior to this commit, AND resets the Savegame-version, older savegames will have differing MAGIC-numbers in their headers, and will thus not be recognized).
2013-01-26WINTERMUTE: Replace all NULLs with nullptr.Einar Johan Trøan Sømåen
2013-01-24WINTERMUTE: More formatting fixes.Einar Johan Trøan Sømåen
2013-01-24JANITORIAL: Fix ){ -> ) {Einar Johan Trøan Sømåen
2013-01-24WINTERMUTE: Remove commented out code.Einar Johan Trøan Sømåen
2012-12-03WINTERMUTE: Const-ify member-functions that obviously should be const.Einar Johan Trøan Sømåen
2012-12-02WINTERMUTE: Avoid including script_ext_math.h in base_game.cppEinar Johan Trøan Sømåen
2012-09-29WINTERMUTE: Make scGetProperty use Common::String& instead of const char*Einar Johan Trøan Sømåen
2012-09-11WINTERMUTE: Remove a few more unused includes.Einar Johan Trøan Sømåen
2012-09-11WINTERMUTE: Remove unneccessary includes of base_file.hEinar Johan Trøan Sømåen
2012-09-04WINTERMUTE: Convert CRLF to LFWillem Jan Palenstijn
2012-09-04WINTERMUTE: Fix a warning with MSVCFilippos Karapetis
2012-08-31WINTERMUTE: Use tabs in enumsEinar Johan Trøan Sømåen
2012-08-31WINTERMUTE: Use ++it instead of it++Einar Johan Trøan Sømåen
2012-08-31WINTERMUTE: Replace col_templ's getSize with Common::Array::size()Einar Johan Trøan Sømåen