Age | Commit message (Collapse) | Author |
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Scripts executing from ScEngine::tick() can call
ScEngine::unbreakableTick() via scCallMethod("SaveGame") and
applyEvent("BeforeSave").
This recursive execution could cause finished scripts being removed
from _scripts while ScEngine::tick() is still iterating over that array.
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(Clang static-analyzer issue)
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This also fixes int->int32 in ScriptExtDate::transfer.
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overload-misses.
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strlcpy() needed qualification of Common namespace.
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This is required to declare the strlcpy() function.
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WME Lite completely.
(This also breaks compatibility with savegames from ScummVM prior to this commit, AND resets the
Savegame-version, older savegames will have differing MAGIC-numbers in their headers, and will thus
not be recognized).
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particles, sound and files.
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SuperClass(args)
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This needs additional cleanup, but compiles and runs at this point.
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easier-to-read-code.
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