Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-09-16 | WINTERMUTE: Flush ConfMan to disk on every change (#1314) | lolbot-iichan | |
* WINTERMUTE: Flush ConfMan to disk | |||
2018-08-23 | WINTERMUTE: Check keyboard state array index | lolbot-iichan | |
vKeyToKeyCode() method was unsafe if vkey >= KEYSTATES_ARRAY_SIZE was provided, fixed | |||
2018-08-23 | WINTERMUTE: Support more key codes for mapping | lolbot-iichan | |
some keypresses were producing warnings because key codes were not listed in mappings, added more key codes | |||
2018-08-23 | WINTERMUTE: Fix printable flag for keyboard state | lolbot-iichan | |
_currentPrintable was set depending on _currentCharCode, which is 112 for both F1 and 'p' keys, fixed after detailed research on which keys should be considered printable | |||
2018-07-03 | WINTERMUTE: Use degree conversion common math funcs | David Fioramonti | |
2018-05-20 | WINTERMUTE: Update deg2rad usage | David Fioramonti | |
2018-05-19 | WINTERMUTE: Properly fix handling of Ogg Vorbis resources | Adrian Frühwirth | |
2018-05-19 | WINTERMUTE: Fix loading Vorbis files | Cameron Cawley | |
Fixes Trac#10533 | |||
2018-05-17 | WINTERMUTE: Add flag for games using low-spec resources. | JenniBee | |
2018-05-01 | WINTERMUTE: Push down the AD includes | Bastien Bouclet | |
2018-04-19 | JANITORIAL: Fix whitespace | Adrian Frühwirth | |
2018-04-15 | JANITORIAL: Indent GFXTransaction code blocks | Adrian Frühwirth | |
2017-07-10 | Revert "COMMON: Change way the Singleton instances are instantiated" | Eugene Sandulenko | |
This reverts commit eefa72afa1978a9dea10f5b1833fcc8f58a3468e. With this patch ConfigManager is broken. | |||
2017-07-10 | COMMON: Change way the Singleton instances are instantiated | Thierry Crozat | |
This fixes tons of warnings with clang from a recent xcode version on macOS (and possibly other systems) complaining that an instantiation of _singleton is required but no definition is available. | |||
2016-12-26 | WINTERMUTE: Fix references to TransparentSurface templates | Eugene Sandulenko | |
2016-12-26 | Merge pull request #874 from tobiatesan/fix_getfilename_cr5 | Eugene Sandulenko | |
WINTERMUTE: Fix PathUtils and add workaround for mixed separators | |||
2016-12-26 | WINTERMUTE: Use PathUtil::normalizeFileName in correctSlashes | Tobia Tesan | |
2016-12-26 | WINTERMUTE: Don't mix different path separators. | Ryper_Zsolt | |
Fixes #7068 | |||
2016-12-26 | WINTERMUTE: Call BILINEAR/NEAREST rotoscale and scale according to game option | Tobia Tesan | |
2016-12-26 | WINTERMUTE: Add _bilinearFiltering attribute to BaseGame | Tobia Tesan | |
2016-11-12 | Merge pull request #732 from tobiatesan/fix_6594 | Eugene Sandulenko | |
WINTERMUTE: Log warning if addSound is called with empty filename | |||
2016-10-07 | WINTERMUTE: Change in-engine thumbnail-defaults. | Einar Johan Trøan Sømåen | |
Instead of the engine-based 0, we now default to kThumbnailWidth/kThumbnailHeight2, as values of 0 here disable thumbnails in the engine. TODO: Perhaps consider looking into always running the thumbnail-generation even if the sizes are 0? | |||
2016-08-22 | WINTERMUTE: Fix compilation with MSVC | Filippos Karapetis | |
Change the way that EXTENDED_DEBUGGER_ENABLED is checked. The way it was used, it triggered a fatal error C1017 | |||
2016-07-24 | WINTERMUTE: Fix compilation | Eugene Sandulenko | |
2016-07-24 | Merge pull request #687 from tobiatesan/wme_debugger_rewrite | Eugene Sandulenko | |
WME: Debugger for WME, 2016 rewrite | |||
2016-05-08 | WINTERMUTE: Add missing parameter | Eugene Sandulenko | |
2016-04-23 | Merge pull request #728 from tobiatesan/fix_ogg | Einar Johan Trøan Sømåen | |
WINTERMUTE: Correctly find .ogg version of .wav files | |||
2016-04-01 | WINTERMUTE: Log warning if addSound is called with empty filename | Tobia Tesan | |
2016-03-30 | WINTERMUTE: Correctly find .ogg version of .wav files | Tobia Tesan | |
As it was, it didn't reliably work across platforms because it turned some\\windows\\path.wav into some/system/pathogg Note no "." before "ogg"; also since we use the new filename to search for the file inside DCPs, which use Windows naming, we don't want system-specific path format. Fixes #7088 | |||
2016-03-24 | WINTERMUTE: Make wintermute games show the right save date | Martin Kennedy | |
2016-03-06 | Merge pull request #696 from tobiatesan/fix_7067_broken_abs | Eugene Sandulenko | |
WINTERMUTE: Rewrite absolute prefix workarounds block with loop | |||
2016-03-06 | WINTERMUTE: Actually use new BasePersistenceManager constructor | Willem Jan Palenstijn | |
2016-03-06 | Merge pull request #691 from tobiatesan/common_string_target | Eugene Sandulenko | |
WINTERMUTE: Return Common::String in getGameTargetName() | |||
2016-03-06 | WINTERMUTE: Use Common::String in arg for initSave | Tobia Tesan | |
2016-03-06 | WINTERMUTE: Use Common::String in BasePersistenceManager-ctor | Tobia Tesan | |
2016-03-06 | WINTERMUTE: Use C strings in absolute path workaround array | Tobia Tesan | |
2016-03-06 | WINTERMUTE: Use array to store known broken absolute paths | Tobia Tesan | |
Avoids an if() block that is getting longer | |||
2016-03-05 | WINTERMUTE: Add fallback for hardcoded absolute path in carolreed5 | Tobia Tesan | |
Carol Reed 5 (the full game, data.dcp hash 27b3efc018ade5ee8f4adf08b4e3c0dd) refers to the absolute path "f:\dokument\spel 5\demo\data\scenes\credits\op_cred_00\op_cred_00.jpg" Appears to fix bug #7067. | |||
2016-03-05 | WINTERMUTE: Return Common::String in getGameTargetName() | Tobia Tesan | |
2016-03-01 | WINTERMUTE: Remember to delete watch instances | Tobia Tesan | |
2016-03-01 | WINTERMUTE: Do not delete a pointer we do not own in resolveName | Tobia Tesan | |
2016-03-01 | WINTERMUTE: Add Watch functionality | Tobia Tesan | |
2016-03-01 | WINTERMUTE: Add name resolution to DebuggableScript | Tobia Tesan | |
2016-03-01 | WINTERMUTE: Add DebuggerController | Tobia Tesan | |
2016-02-29 | WINTERMUTE: Add post instruction hook to DebuggableScript | Tobia Tesan | |
2016-02-29 | WINTERMUTE: Add DebuggableScript and DebuggableScriptEngine classes | Tobia Tesan | |
These extend the script engine and allow for monitoring and adding pre/post instruction hooks | |||
2016-02-29 | WINTERMUTE: Init _ready in BaseScriptHolder | Tobia Tesan | |
2016-02-29 | WINTERMUTE: Add debuggerToString | Tobia Tesan | |
2016-02-29 | WINTERMUTE: Make _operand protected in script.h | Tobia Tesan | |
2016-02-29 | WINTERMUTE: Remove dead code from vestigial remnants of WME debugger | Tobia Tesan | |