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2013-08-01WINTERMUTE: Use constants from transform_tools for consistencyTobia Tesan
2013-08-01WINTERMUTE: Reinstate rgbaMod comparisons for compare-ticketsTobia Tesan
2013-08-01WINTERMUTE: Deprecate setAlphaMod, setColorModTobia Tesan
2013-08-01WINTERMUTE: Rename rotate() -> rotoscale() for consistencyTobia Tesan
2013-08-01WINTERMUTE: *transform as pointer in transform_toolsTobia Tesan
2013-08-01WINTERMUTE: Fix alpha bug in engines/wintermute/base/gfx/osystem/base_surface...Tobia Tesan
2013-08-01WINTERMUTE: Force angle normalizationTobia Tesan
2013-08-01WINTERMUTE: Removed useless argument from rotate()Tobia Tesan
2013-08-01WINTERMUTE: Add rotationTobia Tesan
2013-07-31WINTERMUTE: Refactor some bits to use TransformStructTobia Tesan
2013-07-31WINTERMUTE: Introduce TransformToolsTobia Tesan
2013-07-31Merge pull request #358 from tobiatesan/fix_wme_base_diskEinar Johan Trøan Sømåen
2013-07-31WINTERMUTE: Add hack to allow language-selection in James Peris demo.Einar Johan Trøan Sømåen
2013-07-31WINTERMUTE: Let engine know both gameid and language of target as well as tar...Einar Johan Trøan Sømåen
2013-07-29WINTERMUTE: Handle setting Save/Load-screen to NULL.Einar Johan Trøan Sømåen
2013-07-23WINTERMUTE: Set _scriptStream to nullptr after deletionEinar Johan Trøan Sømåen
2013-07-14JANITORIAL: Remove trailing whitespaceSven Hesse
2013-07-13WINTERMUTE: Remove fixedPath snippetTobia Tesan
2013-06-18WINTERMUTE: Avoid explicitly including <math.h>Einar Johan Trøan Sømåen
2013-06-06WINTERMUTE: Fix for unnecessary "WARNING: getChildren() failed for path:"Tobia Tesan
2013-05-23WINTERMUTE: Fix erroneous _gameRef in BaseQuickMSGEinar Johan T. Sømåen
2013-04-23WINTERMUTE: Cap the renderqueue to 800.Einar Johan Trøan Sømåen
2013-04-23WINTERMUTE: Fix non-dirty-rect render-path.Einar Johan Trøan Sømåen
2013-04-22WINTERMUTE: Use the theme-path to find scummodern.zipEinar Johan Trøan Sømåen
2013-04-20WINTERMUTE: Fix ScriptExtDate-saving (bump savegame-version to 1.2.1).Einar Johan Trøan Sømåen
2013-04-20WINTERMUTE: Change ScriptValue to use int32.Einar Johan Trøan Sømåen
2013-04-20WINTERMUTE: Further reduce the amount of int->int32-confusion.Einar Johan Trøan Sømåen
2013-04-20WINTERMUTE: Fix a few more int->int32's spotted by fuzzie.Einar Johan Trøan Sømåen
2013-04-19WINTERMUTE: Change more int's to int32s.Einar Johan Trøan Sømåen
2013-04-19WINTERMUTE: Add overrides to Font-classes.Einar Johan Trøan Sømåen
2013-04-19WINTERMUTE: Replace a few more ints by int32s.Einar Johan Trøan Sømåen
2013-04-19WINTERMUTE: Change transfer(int *val) to transfer(int32 *val)Einar Johan Trøan Sømåen
2013-04-19WINTERMUTE: Rename transfer(void *) to transferPtr(void *) to avoid overload-...Einar Johan Trøan Sømåen
2013-04-19WINTERMUTE: Initialize member _gameRef in SaveThumbHelperEinar Johan Trøan Sømåen
2013-04-19Merge pull request #322 from fingolfin/fix-clang-warningsJohannes Schickel
2013-04-19JANITORIAL: Add a CRLF at the end of the file to fix compilation using MSVC (...Strangerke
2013-04-19JANITORIAL: Add a CRLF at the end of the file to fix compilation using MSVCStrangerke
2013-04-18WINTERMUTE: Do not us char literals to index an arrayMax Horn
2013-04-18ENGINES: Remove a bunch of unused private member variablesMax Horn
2013-04-18WINTERMUTE: Add 'override' to most Script-related functions.Einar Johan Trøan Sømåen
2013-04-18WINTERMUTE: Use int32 instead of int in classes.Einar Johan Trøan Sømåen
2013-04-18WINTERMUTE: Get Renderer from BaseEngine, not BaseGame in BaseClasses.Einar Johan Trøan Sømåen
2013-04-18WINTERMUTE: Use BaseEngine for Logging, not _gameRef in base-classes.Einar Johan Trøan Sømåen
2013-04-18WINTERMUTE: Avoid including BaseGame in PartEmitter.Einar Johan Trøan Sømåen
2013-04-18WINTERMUTE: Avoid including BaseGame in BaseSoundManager.Einar Johan Trøan Sømåen
2013-04-18WINTERMUTE: Avoid including BaseGame in BaseFader.Einar Johan Trøan Sømåen
2013-04-18WINTERMUTE: Split the timers from BaseGame into a separate class.Einar Johan Trøan Sømåen
2013-04-18WINTERMUTE: Avoid including BaseGame in BaseViewport.Einar Johan Trøan Sømåen
2013-04-18WINTERMUTE: Avoid including BaseGame in BaseFrame.Einar Johan Trøan Sømåen
2013-04-17WINTERMUTE: Protect more members in BaseRenderer.Einar Johan Trøan Sømåen