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path: root/engines/wintermute/configure.engine
AgeCommit message (Collapse)Author
2019-10-05WINTERMUTE: Engine requires jpeg and png as dependeciesEugene Sandulenko
2018-05-17WINTERMUTE: Add flag for games using low-spec resources.JenniBee
2016-03-05CONFIGURE: Introduced new engine dependency: highresEugene Sandulenko
Some backends like GCW0 do no support graphics >320x240 due to the hardware limitation (downscaling is possible but it will ruin the pixel hunting which is often part of the gameplay). Instead of manually updating the list of engines, we now introduce a new dependency. I marked all relevant engines, but some, like tinsel, require more work with putting their relevant high-res games under USE_HIGHRES define.
2014-01-21WINTERMUTE: Enable Wintermute by default.Einar Johan Trøan Sømåen
2013-11-24BUILD: Split configure.engines down to a single file per engine.D G Turner
This is the first part of allowing engines to be added dynamically. They are placed into a folder in engines/ which must contain a file named "configure.engine" to add the engine, which is pulled into the top level configure script automatically.