Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-10-05 | WINTERMUTE: Engine requires jpeg and png as dependecies | Eugene Sandulenko | |
2018-05-17 | WINTERMUTE: Add flag for games using low-spec resources. | JenniBee | |
2016-03-05 | CONFIGURE: Introduced new engine dependency: highres | Eugene Sandulenko | |
Some backends like GCW0 do no support graphics >320x240 due to the hardware limitation (downscaling is possible but it will ruin the pixel hunting which is often part of the gameplay). Instead of manually updating the list of engines, we now introduce a new dependency. I marked all relevant engines, but some, like tinsel, require more work with putting their relevant high-res games under USE_HIGHRES define. | |||
2014-01-21 | WINTERMUTE: Enable Wintermute by default. | Einar Johan Trøan Sømåen | |
2013-11-24 | BUILD: Split configure.engines down to a single file per engine. | D G Turner | |
This is the first part of allowing engines to be added dynamically. They are placed into a folder in engines/ which must contain a file named "configure.engine" to add the engine, which is pulled into the top level configure script automatically. |