Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-04-17 | WINTERMUTE: Add a warning when trying to play video without Theoradec-support | Einar Johan Trøan Sømåen | |
2014-04-17 | WINTERMUTE: Add a warning when loading TTF-fonts without FreeType2-support. | Einar Johan Trøan Sømåen | |
2014-04-07 | WINTERMUTE: Correct mistaken identification of JULIA 1.2 as Steam-version | Einar Johan Trøan Sømåen | |
It is actually the version from Bundle in a Box | |||
2014-04-06 | WINTERMUTE: Add detection for 1/2 Ritter | Einar Johan Trøan Sømåen | |
2014-04-05 | WINTERMUTE: Add detection for the Reversion2 2.0.2412 (Linux) | Einar Johan Trøan Sømåen | |
2014-04-05 | WINTERMUTE: Add detection entry for Rhiannon: Curse of the four Branches | Einar Johan Trøan Sømåen | |
2014-04-05 | WINTERMUTE: Add detection entry for Corrosion: Cold Winter Waiting | Einar Johan Trøan Sømåen | |
2014-04-05 | WINTERMUTE: Add detection entry for Ghost in the Sheet | Einar Johan Trøan Sømåen | |
2014-04-05 | WINTERMUTE: Add a detection entry for the steam version of J.U.L.I.A. | Einar Johan Trøan Sømåen | |
2014-04-05 | WINTERMUTE: Add another detection-entry for Bickadoodle | Einar Johan Trøan Sømåen | |
2014-04-05 | WINTERMUTE: Replace (fangame) and wmefan-, with (unknown version) and wmeunk- | Einar Johan Trøan Sømåen | |
2014-03-19 | WINTERMUTE: Add md5 for Zilm: A Game of Reflex. | JenniBee | |
2014-03-15 | WINTERMUTE: Run astyle on transparent_surface.{h,cpp} mainly adding braces. | Einar Johan Trøan Sømåen | |
2014-02-28 | IMAGE: Move all ImageDecoders to image/ | Matthew Hoops | |
2014-02-21 | WINTERMUTE: Use the correct field for dpi when loading FreeSans from ↵ | Einar Johan Trøan Sømåen | |
scummmodern.zip | |||
2014-02-19 | WINTERMUTE: Some British to American English | Strangerke | |
2014-02-19 | WME: Remove translation tags from names found by the fallback detector | Filippos Karapetis | |
Fixes cases like bug #6532 | |||
2014-02-19 | WME: Fix bug #6531 - "WME: Art of Murder - Assertion" | Filippos Karapetis | |
2014-02-18 | WINTERMUTE: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-02-17 | WINTERMUTE: Indent REGISTER_PLUGIN_* for consistency. | Johannes Schickel | |
2014-02-16 | WINTERMUTE: Janitorial - Remove trailing spaces | Strangerke | |
2014-02-12 | WINTERMUTE: Use game format for fallback font rendering. | Johannes Schickel | |
BDF fonts got 32bit drawing support in ece8b7fb65402238ab7df896361a9cefe28b8897 Thus it is not necessary to draw onto a 16bit surface. | |||
2014-02-11 | WINTERMUTE: Prevent scripts from setting invalid scroll times | Filippos Karapetis | |
Scroll times (ScrollSpeedX, ScrollSpeedY) can't be zero, as this leads to a division by zero later on. This allows Dreamscape to start and work properly. | |||
2014-02-05 | WINTERMUTE: Change the copyFrom-simplifications to depend on pitch instead ↵ | Einar Johan Trøan Sømåen | |
of width. (Fix bug #6157) | |||
2014-01-22 | WINTERMUTE: Two minor formatting fixes. | Johannes Schickel | |
2014-01-21 | WINTERMUTE: Enable Wintermute by default. | Einar Johan Trøan Sømåen | |
2014-01-21 | WINTERMUTE: Avoid using Graphics::copyFrom to copy FMV-frames. | Einar Johan Trøan Sømåen | |
copyFrom frees and reallocates the surface for every update, as long as the dimensions and format stay the same, we can do with just a memcpy. This gives a tiny improvement in the update-part of the Theora-player (on the order of a bit more than 1 second saved total in the 1:28 long J.U.L.I.A.-intro) | |||
2014-01-21 | WINTERMUTE: Special-case FMV-handling to not fill the screen with background ↵ | Einar Johan Trøan Sømåen | |
color. If we have only one thing being drawn, and that is opaque, we can skip filling the render surface with background color. This shaves another few wasted cycles of the FMV playback. (Since we now don’t have to write the entire render surface TWICE). This reduces the time spent in drawTickets() to ~60% of what it was before. | |||
2014-01-21 | WINTERMUTE: Fix bug that prevented the opaque and binary blit speedups from ↵ | Einar Johan Trøan Sømåen | |
working. | |||
2014-01-15 | WINTERMUTE: Stop any playing FMV when loading a savegame. | Einar Johan Trøan Sømåen | |
2014-01-14 | WINTERMUTE: Limit the range of the panning-variable to stay within [-1,1]. | Einar Johan Trøan Sømåen | |
Also, store the panning state, so that the next playback starts with the same pan. | |||
2014-01-11 | Merge pull request #418 from JenniBee/md5s | Einar Johan Trøan Sømåen | |
WINTERMUTE: Adding more detection entries. | |||
2014-01-11 | WINTERMUTE: Add detection for french, italian, spanish and czech versions of ↵ | Einar Johan Trøan Sømåen | |
Dirty Split. | |||
2013-12-30 | WINTERMUTE: Adding more detection entries. | JenniBee | |
2013-12-22 | WINTERMUTE: Fix new detection entries | Eugene Sandulenko | |
2013-12-22 | WINTERMUTE: Fix build issues in previous commit. | Einar Johan Trøan Sømåen | |
2013-12-21 | Merge pull request #412 from JenniBee/md5s | Einar Johan Trøan Sømåen | |
WINTERMUTE: Adding detection for more games. | |||
2013-12-21 | WINTERMUTE: Adding detection for more games. | JenniBee | |
2013-12-05 | WINTERMUTE: Skip Latvian language package if not selected. | Johannes Schickel | |
2013-12-05 | WINTERMUTE: Fix typo in Polish language filename in Reversion1. | Johannes Schickel | |
2013-12-05 | WINTERMUTE: Add Reversion: The Escape 1.3.2369 release. | Johannes Schickel | |
This release has different hashes and file sizes than the previous Reversion 1.3 entries but is marked as 1.3.2369 in the installer filename. | |||
2013-11-26 | Merge pull request #375 from digitall/engineAutoPlug | Johannes Schickel | |
RFC: Pluggable Engines #2 (No Python, just evolution of current configure shell and make code) | |||
2013-11-24 | BUILD: Remove need for engine.mk in each engine directory. | D G Turner | |
Each engine now only has to provide a single configure.engine file adding the engine into the configure script, which then produces the required other files automatically. | |||
2013-11-24 | BUILD: Remove need for engine-plugin.h in engines. | D G Turner | |
This is now generated automatically by the configure script from the engine directory names. | |||
2013-11-24 | BUILD: Split engines/plugins_table header down to a file per engine. | D G Turner | |
This is the third and final commit enabling fully pluggable engines. Now providing an engine folder contains a configure.engine, engine.mk and engine-plugin.h file, it will be picked up automatically by the configure script. | |||
2013-11-24 | BUILD: Split engines.mk down to a single file per engine. | D G Turner | |
This is the second part of allowing engines to be added dynamically. Each folder in engines/ which must contain a file named "engine.mk" containing the make definitions for that engine. | |||
2013-11-24 | BUILD: Split configure.engines down to a single file per engine. | D G Turner | |
This is the first part of allowing engines to be added dynamically. They are placed into a folder in engines/ which must contain a file named "configure.engine" to add the engine, which is pulled into the top level configure script automatically. | |||
2013-11-23 | WINTERMUTE: Switch WideString to U32String. | Johannes Schickel | |
2013-11-23 | WINTERMUTE: Use const_iterator in BaseFileManager::registerPackages. | Johannes Schickel | |
2013-11-23 | WINTERMUTE: Slight interator usage cleanup. | Johannes Schickel | |