Age | Commit message (Collapse) | Author |
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It's just as good: at 30 FPS, this allows for
2 ^ 32 / 30 / 60 = 2386093 mins, which is, I guess, a reasonable limit.
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Conflicts:
engines/wintermute/video/video_subtitler.cpp
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Conflicts:
engines/wintermute/video/video_subtitler.cpp
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WINTERMUTE: Use SubLoopingAudio for music w/arbitrary loop points
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Should fix #6648 (music not looping correctly in 5MA)
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#6651)
This way, they will be reloaded in the same order when loading a save game. Old save games will
continue to show the bug, but new savegames will be consistent. A quick fix for old save games in
the white chamber, is to launch the game with the correct language BEFORE loading the save game.
This increases the save-game-version to 1.3.1ScummVM
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Doxygen-fixes
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sound settings are actually applied on launch
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COMMON: Move TransparentSurface to common code
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See bug #6625 "WINTERMUTE: Symbian Compilation Warnings".
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Thanks to somaen for looking over it too.
This also silences bug #6624 "SYMBIAN: WINTERMUTE: Warnings in base_package.cpp".
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As it's unclear how this version differs from the current version,
I've tagged it as DVD.
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