Age | Commit message (Collapse) | Author |
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WINTERMUTE: Wintermute rotozoom 3
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* for floor/ceil output in transform_tools.cpp
* for projX/Y in transparent_surface.cpp
* in transpaprent_surface.cpp
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transform_struct.h
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engines/wintermute/base/gfx/osystem/base_render_osystem.h
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Introduced in 37b1ff3, broke fade-in/fade-outs
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engines/wintermute/base/gfx/osystem/base_surface_osystem.cpp
This fixes the "TV static" bug in J.U.L.I.A.
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This fixes the issues in J.U.L.I.A.
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Still weird with rotated + mirrored + scaled sprites. Offset.
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Add actual rotation code, make ticket-system transformStruct-aware
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Refactor scale(), factor out actual mapping algorithm, add bilinear
scaling
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