aboutsummaryrefslogtreecommitdiff
path: root/engines/wintermute
AgeCommit message (Collapse)Author
2012-08-31WINTERMUTE: Take int32 as parameters in Rect32.Einar Johan Trøan Sømåen
2012-08-31WINTERMUTE: Add namespacing to the UTF-conversion codeEinar Johan Trøan Sømåen
2012-08-31WINTERMUTE: Use <math.h> instead of <cmath>Einar Johan Trøan Sømåen
2012-08-31WINTERMUTE: Correct some endif-comments.Einar Johan Trøan Sømåen
2012-08-31WINTERMUTE: Use tabs instead of spaces in ad_types.hEinar Johan Trøan Sømåen
2012-08-31WINTERMUTE: Use tabs instead of spaces for indenting dctypes.hEinar Johan Trøan Sømåen
2012-08-31WINTERMUTE: Replace qsort with Common::sortEinar Johan Trøan Sømåen
2012-08-31WINTERMUTE: Simplify getNodeForRelativePathEinar Johan Trøan Sømåen
2012-08-31WINTERMUTE: Fix some of the clang++ warnings listed by LordHotoEinar Johan Trøan Sømåen
2012-08-31WINTERMUTE: Fix g++ warnings listed by LordHotoEinar Johan Trøan Sømåen
2012-08-31WINTERMUTE: Update to use new TGA-decoder and new Video-systemEinar Johan Trøan Sømåen
2012-08-19WINTERMUTE: Be case-insensitive when testing for sound-format.Einar Johan Trøan Sømåen
2012-08-15WINTERMUTE: Make use of the wday-field in dates, instead of a wrong mday-value.Einar Johan Trøan Sømåen
2012-08-15WINTERMUTE: Clear out some commented-out code.Einar Johan Trøan Sømåen
2012-08-14WINTERMUTE: Fill the screen with fillRect for now.Einar Johan Trøan Sømåen
2012-08-14WINTERMUTE: Clean out some comments in the theora playerEinar Johan Trøan Sømåen
2012-08-14WINTERMUTE: Adjust a few warnings.Einar Johan Trøan Sømåen
2012-08-14WINTERMUTE: Save the loop-state of sounds properly.Einar Johan Trøan Sømåen
2012-08-13WINTERMUTE: Write alpha properly on big-endian platforms.Einar Johan Trøan Sømåen
2012-08-13WINTERMUTE: Add detection for Italian, English and Russian Dead City.Einar Johan Trøan Sømåen
2012-08-13WINTERMUTE: Clean out commented-out code from detectionEinar Johan Trøan Sømåen
2012-08-13WINTERMUTE: Add language-filtering for Czech, Italian, Polish and Russian.Einar Johan Trøan Sømåen
No detection-support is added for those languages at this point though.
2012-08-13WINTERMUTE: Readd support for save/load-images.Einar Johan Trøan Sømåen
2012-08-13WINTERMUTE: WinterMute -> WintermuteEinar Johan Trøan Sømåen
2012-08-13WINTERMUTE: Cleanup in TransparentSurface.Einar Johan Trøan Sømåen
2012-08-13WINTERMUTE: Remove BPkgFile, as wrapCompressedStream can handle that job now.Einar Johan Trøan Sømåen
2012-08-13WINTERMUTE: Use the correct DPI for TTF-fonts, and don't display ↵Einar Johan Trøan Sømåen
overshooting lines.
2012-08-13WINTERMUTE: Apply color-key to RGB-images, and upconvert them to RGBA.Einar Johan Trøan Sømåen
2012-08-13WINTERMUTE: Use 64k-tables for alpha-blitting.Einar Johan Trøan Sømåen
2012-08-13WINTERMUTE: Make a few noisy warnings into debug-calls.Einar Johan Trøan Sømåen
2012-08-11WINTERMUTE: Silence a few float-cast warnings.Einar Johan Trøan Sømåen
2012-08-11WINTERMUTE: Format platform_osystem.cpp, wintermute.cpp and detection_tables.hEinar Johan Trøan Sømåen
2012-08-11WINTERMUTE: Make RTL skip any "are you sure?"-dialogs.Einar Johan Trøan Sømåen
The user has already quite intentionally opened the GMM and clicked "return to launcher" additionally the GMM can be launched at any time, but the "are you sure"-message can't always be shown, for instance if the user is already in some in-game menu, or a video is playing.
2012-08-11WINTERMUTE: Make missing-file warnings a debugCEinar Johan Trøan Sømåen
The sound-system attempts to open files in various formats, some of which may not exist, no reason for these to fill the console with output.
2012-08-11WINTERMUTE: Get rid of strncpy+manual termination.Einar Johan Trøan Sømåen
2012-08-07WINTERMUTE: Use only one scaler for blitting, the faster one.Einar Johan Trøan Sømåen
2012-08-07WINTERMUTE: Cache scaled images, to avoid having to rescale every frame.Einar Johan Trøan Sømåen
2012-08-07WINTERMUTE: Optimize blitting (Do opaque blits for opaque images, and do ↵Einar Johan Trøan Sømåen
fill with memcpy)
2012-08-07WINTERMUTE: Change PixelFormat to ARGB (same as Sword25)Einar Johan Trøan Sømåen
Mainly a workaround for the OpenGL-backend.
2012-08-07WINTERMUTE: Move dcscript.h into the proper folder.Einar Johan Trøan Sømåen
2012-08-07WINTERMUTE: Remove g_wintermute.Einar Johan Trøan Sømåen
2012-08-07WINTERMUTE: Save the random-seed as well.Einar Johan Trøan Sømåen
2012-07-31WINTERMUTE: Add a readme.txt for the engine.Einar Johan Trøan Sømåen
2012-07-31WINTERMUTE: Clean out some unused code.Einar Johan Trøan Sømåen
2012-07-30WINTERMUTE: Implement GMM-saving.Einar Johan Trøan Sømåen
2012-07-30WINTERMUTE: Implement load from GMM.Einar Johan Trøan Sømåen
2012-07-30WINTERMUTE: Fix a few memory-leaksEinar Johan Trøan Sømåen
2012-07-30WINTERMUTE: Fix a memory leak in BaseScriptHolderEinar Johan Trøan Sømåen
2012-07-30WINTERMUTE: Redraw ONLY the indicator when saving/loading.Einar Johan Trøan Sømåen
2012-07-29WINTERMUTE: Separate out SaveGame-code from BaseGameEinar Johan Trøan Sømåen