Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-11-27 | WINTERMUTE: Proper place for pointer check | Eugene Sandulenko | |
2015-11-27 | WINTERMUTE: More sanity checks | Eugene Sandulenko | |
2015-11-08 | WINTERMUTE: Add detection for Oknytt v.1.13 | Einar Johan Trøan Sømåen | |
Beware that the language-overriding breaks if english.dcp still exists in the same folder as d_sounds.dcp | |||
2015-11-08 | WINTERMUTE: Adjust detection of Five Magical Amulets | Einar Johan Trøan Sømåen | |
This should add proper detection of the Czech/English/Polish versions of Five Magical Amulets | |||
2015-11-07 | WINTERMUTE: C++'ify code | Eugene Sandulenko | |
2015-11-04 | WINTERMUTE: Fix mismatched free/delete Valgrind warning | Torbjörn Andersson | |
The memory stream class uses free() to free memory, so we have to use malloc(), not new, to allocate it. | |||
2015-10-24 | WINTERMUTE: Remove unused function | Willem Jan Palenstijn | |
It calls itself, and is declared pure virtual. Thanks salty-horse. | |||
2015-07-12 | WINTERMUTE: Fix typo | Willem Jan Palenstijn | |
2015-02-24 | Merge pull request #587 from jammm/scummvm_local | Einar Johan Trøan Sømåen | |
WINTERMUTE: Added mappings for VKeyCodes->ScummVM KeyCodes | |||
2015-02-24 | WINTERMUTE: Add mappings for VKeyCodes->ScummVM KeyCodes | jammm | |
Fix bug #6654 (white chamber - some keys don't work) Wintermute games on ScummVM used ScummVM keycodes for keyboard mapping, whereas the game scripts only accepted Windows VKeyCodes. Therefore an initial set of mappings are added and the debug room is now loading properly, when HOME is pressed (Rest of the keys need to be tested in-game) | |||
2015-02-22 | WINTERMUTE: Fixed parentFolder name check when testing for ↵ | jammm | |
"language"/"languages", Fix bug #6655 (Dead City - hotspot text issue) Fixed Wintermute incorretly parsing folder names with trailing \ (Windows-only issue) It seems that calling getParent returns trailing '\' which is absent on POSIX based file systems but not on Windows. This causes Wintermute to load outline_red2.font from russian.dcp, which is not desired. This is fixed by calling it->getName() directly, which returns the folder name (without the trailing '\'). | |||
2015-01-21 | JANITORIAL: Remove unnecessary semicolons | Torbjörn Andersson | |
2014-11-05 | Merge pull request #437 from tobiatesan/wme_subtitles | Einar Johan Trøan Sømåen | |
WME Subtitles | |||
2014-11-05 | WINTERMUTE: Fix formatting in video_subtitler.h | Tobia Tesan | |
2014-11-05 | WINTERMUTE: Move var declarations inside loop in loadSubtitles | Tobia Tesan | |
2014-11-05 | WINTERMUTE: Remove redundant explicit call to Common::String constructor | Tobia Tesan | |
2014-11-05 | WINTERMUTE: Declare vars inside appropriate block in loadSubtitles | Tobia Tesan | |
2014-11-05 | WINTERMUTE: Keep _[show|current]Subtitle private in video_subtitler.h | Tobia Tesan | |
2014-11-04 | WINTERMUTE: Add VK-translations for F1-F12 and HOME | Einar Johan Trøan Sømåen | |
2014-11-04 | WINTERMUTE: Add detection for Bickadoodle 1.2 (Fixes bug 6735) | Einar Johan Trøan Sømåen | |
2014-11-04 | WINTERMUTE: Use macros to simplify detection_tables.h | Einar Johan Trøan Sømåen | |
2014-11-04 | WINTERMUTE: killAllSounds only if WME targetExecutable >= 1.8.6 | Tobia Tesan | |
This fixes #6647 | |||
2014-11-04 | WINTERMUTE: Introduce WMEGameDescription | Tobia Tesan | |
I aped what has been done with AGS: in engines/agi/detection.cpp, adding a struct that includes ADGameDescription at the beginning. This is also recommended in advancedDetector.h | |||
2014-10-28 | WINTERMUTE: Remove trailing whitespace | Filippos Karapetis | |
2014-10-15 | WINTERMUTE: Add a bunch of comments in loadSubtitles | Tobia Tesan | |
2014-10-15 | WINTERMUTE: Rename a bunch of variabiles in loadSubtitles | Tobia Tesan | |
2014-10-15 | WINTERMUTE: Declare and init size in one place in VideoSubtitler | Tobia Tesan | |
2014-10-15 | WINTERMUTE: new char[str.size()+1] in BaseStringTable::expand | Tobia Tesan | |
This makes room for the EOS char. | |||
2014-10-15 | WINTERMUTE: Turn _subtitles into Common::Array<SubtitleCard> in VideoSubtitler | Tobia Tesan | |
This necessarily loses const in SubtitleCard's attributes | |||
2014-10-15 | WINTERMUTE: Initialize tokenSomething vars in VideoSubtitler | Tobia Tesan | |
MSVC complains otherwise. | |||
2014-10-15 | WINTERMUTE: Use int32 for _lastSample in VideoSubtitler | Tobia Tesan | |
We are thus making room for the sentinel == -1 | |||
2014-10-15 | WINTERMUTE: s/delete array/delete[] array/ | Tobia Tesan | |
2014-10-15 | WINTERMUTE: Use BaseGame->expandStringByStringTable(&Common::String) in ↵ | Tobia Tesan | |
SubtitleCard | |||
2014-10-15 | WINTERMUTE: Const'fy members of class SubtitleCard | Tobia Tesan | |
2014-10-15 | WINTERMUTE: Remove useless constructor from SubtitleCard. | Tobia Tesan | |
2014-10-15 | WINTERMUTE: Don't bother inheriting BaseGame in SubtitleCard | Tobia Tesan | |
2014-10-15 | WINTERMUTE: Introduce BaseGame->expandStringByStringTable(&Common::String) | Tobia Tesan | |
2014-10-15 | WINTERMUTE: Lose unnecessary if() in VideoTheoraPlayer | Tobia Tesan | |
2014-10-15 | WINTERMUTE: Rename VideoTheoraPlayer->_subtitles to _foundSubtitles for clarity | Tobia Tesan | |
2014-10-15 | WINTERMUTE: Avoid doing check before delete (deleting 0-pointer is safe) | Tobia Tesan | |
2014-10-15 | WINTERMUTE: Rename VideoSubtitle to SubtitleCard | Tobia Tesan | |
2014-10-15 | WINTERMUTE: Turn a bunch of uint into uint32 in VideoSubtitle | Tobia Tesan | |
2014-10-15 | WINTERMUTE: s/uint32 _lastSample/long _lastSample/ | Tobia Tesan | |
2014-10-15 | WINTERMUTE: Turn display() and update() into void functions. | Tobia Tesan | |
No idea why they were bools in the first place. | |||
2014-10-15 | WINTERMUTE: Add clarification comment in loadSubtitles | Tobia Tesan | |
2014-10-15 | WINTERMUTE: Preserve const when handing chars over to drawText | Tobia Tesan | |
2014-10-15 | WINTERMUTE: Save frames as uint rather than long | Tobia Tesan | |
It's just as good: at 30 FPS, this allows for 2 ^ 32 / 30 / 60 = 2386093 mins, which is, I guess, a reasonable limit. | |||
2014-10-15 | WINTERMUTE: Treat edge case - prevents crash if SRT file is blank. | Tobia Tesan | |
2014-10-15 | WINTERMUTE: Keep a bunch of attrs private in VideoSubtitler | Tobia Tesan | |
2014-10-15 | WINTERMUTE: Use Common::String in place of char *text in loadSubtitles | Tobia Tesan | |