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2012-06-02WINTERMUTE: Make the messiest warnings warn just once.Einar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Some refactoring in BSoundMgr.Einar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Add in basic sound-support.Einar Johan Trøan Sømåen
Right now, all that is supported is triggering OGG-files, the choice of codec is hardcoded, and stopping/pausing etc isn't added in.
2012-06-02WINTERMUTE: Add a simple alpha-hack for rendering.Einar Johan Trøan Sømåen
This is not pretty, but atleast it shows the entire first screen for 'Dirty Split' drawing fine.
2012-06-02WINTERMUTE: Make the engine atleast draw something.Einar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Cleanup the debug-warnings a bit.Einar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Make the mainloop run after initialization.Einar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Start work on porting BRenderSDL away from SDL2Einar Johan Trøan Sømåen
In particular this stubs away a few troublesome SDL-calls, that stopped us from getting the engine to start right now.
2012-06-02WINTERMUTE: Silence an error when trying to set window-titleEinar Johan Trøan Sømåen
Currently we don't set the window-title anyhow, so why trigger an error about the text-encoding?
2012-06-02WINTERMUTE: Correct assumptions about PathUtil::GetExtensionEinar Johan Trøan Sømåen
This puts it in line with Common::lastPathComponent, i.e. not including the '.'
2012-06-02WINTERMUTE: Make BPkgFiles use SubStreams for non-compressed files too.Einar Johan Trøan Sømåen
Since we already do the assumption that we don't need to do the same package-seeks for compressed files, this assumption needs to be carried for uncompressed files too.
2012-06-02WINTERMUTE: Make BSurfaceSDL init its filename again.Einar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Correct the default-resolution to 640x480Einar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Avoid touching SDL_Quit in-engineEinar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Make BPkgFile use zlib-streams and substreams.Einar Johan Trøan Sømåen
Note that there is still much that could be simplified here by using substreams more extensively, instead of the specific WinterMute-solutions that are currently in place for dcp-files.
2012-06-02WINTERMUTE: Mass rename m_FooBar -> _fooBarEugene Sandulenko
2012-06-02WINTERMUTE: Add in the Particle-stuff, now everything links, and the ↵Einar Johan Trøan Sømåen
AdGame-constructor starts.
2012-06-02WINTERMUTE: Add the missing TinyXML-partsEinar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Remove STL from ScValueEinar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Add BKeyboardState to buildEinar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Add BDiskFile to buildEinar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Stub and add BRenderSDL to the buildEinar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Add BSurfaceSDL to buildEinar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Add crc to the buildEinar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Add ScEngine, ScValue, SXStore, SXString, SXFile and PlatformSDL ↵Einar Johan Trøan Sømåen
to build
2012-06-02WINTERMUTE: Add simple detection for WinterMuteEinar Johan Trøan Sømåen
2012-06-02WINTERMUTE: One big and ugly commit that resolves most of the forbidden-symbols.Einar Johan Trøan Sømåen
The StringUtils aren't complete or tested, and the SysClasses are a hack, and there are a few "FORBIDDEN_SYMBOL_EXCEPTIONS". Expect this commit to need a bunch of cleanup going forwards.
2012-06-02WINTERMUTE: Silence a few SAFE_DELETE-related warnings.Einar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Add most of the missing classes to the build.Einar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Make BGame almost compilableEinar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Add most of the Ad-Classes to module.mkEinar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Add the AD-classfilesEinar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Add the UI-classes.Einar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Add most of the B-classes to module.mkEinar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Add the files for the rest of the B-classes.Einar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Add the script-classesEinar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Add BBase and BParser, and make them compile.Einar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Add in the engine-shell from the ScummVM-wikiEinar Johan Trøan Sømåen