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path: root/engines/xeen/combat.h
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2018-04-15XEEN: Mode renamings, fix loading savegame during script dragging partyPaul Gilbert
2018-04-11XEEN: Fix monster attacks that target the entire partyPaul Gilbert
2018-04-07XEEN: Reset combat data when loading a new savegamePaul Gilbert
2018-04-06XEEN: Cleanup of monster move check methodPaul Gilbert
2018-04-05XEEN: Move check code for nearby monsters to it's own methodPaul Gilbert
2018-04-01XEEN: Fix combat crash when additional monsters join the front rowPaul Gilbert
2018-03-24XEEN: Handle weapon elemental category like original doesPaul Gilbert
2018-03-13XEEN: Fix text colors during intro/exit cutscenesPaul Gilbert
2018-03-10XEEN: Cleanup up usage of RangeType enumPaul Gilbert
2018-03-10XEEN: Cleanup and comments for Combat classPaul Gilbert
2018-02-24XEEN: Merge various pow/hit arrays into a single array of structuresPaul Gilbert
2018-02-24XEEN: Fix reduction of damage from physical resistencePaul Gilbert
2018-01-27XEEN: Move Scripts _v2 to Combat _damageTargetPaul Gilbert
The _damageTarget field is wonky. In most places, such as in giveCharDamage, it's treated like an enum. But in the if opcode logic (cmdIf), it's definitely treated a character index
2018-01-21XEEN: Fixes for speed table calculation, RT_HIT range type cleanupPaul Gilbert
2018-01-14XEEN: Cleanup of ranged attack shooting row arrayPaul Gilbert
2018-01-11XEEN: Renaming Combat clear method for better clarityPaul Gilbert
2018-01-10XEEN: Fix crash after monster ranged attacks finishPaul Gilbert
2017-12-09XEEN: Fix outdoors monsters disappearing from viewPaul Gilbert
2017-11-09XEEN: Cleanup of PowType enum namesPaul Gilbert
2017-11-09XEEN: Create a PowType enum for ranged arrow/spell typesPaul Gilbert
2017-11-08XEEN: Changed multiAttack to rangedAttackPaul Gilbert
2016-09-04XEEN: Fix Travis identified warningsPaul Gilbert
2016-08-28XEEN: Moved method comments from CPP to header filesPaul Gilbert
2015-02-28XEEN: Implement addHitPoints and spellFX methodsPaul Gilbert
2015-02-28XEEN: Implement shoot actionPaul Gilbert
2015-02-28XEEN: Implemented multiAttackPaul Gilbert
2015-02-26XEEN: Fixes for attacking monstersPaul Gilbert
2015-02-25XEEN: Method rename and compilation warning fixesPaul Gilbert
2015-02-25XEEN: Fix mosnters moving towards partyPaul Gilbert
2015-02-22XEEN: Renaming and move flags used for UI indicatorsPaul Gilbert
2015-02-21XEEN: Implement more combat methodsPaul Gilbert
2015-02-20XEEN: Implemented attack2Paul Gilbert
2015-02-20XEEN: Implement attack methodPaul Gilbert
2015-02-20XEEN: Implement attackMonster and breakAllItemsPaul Gilbert
2015-02-20XEEN: Implemented monsterAttackPaul Gilbert
2015-02-19XEEN: Implemented stopAttackPaul Gilbert
2015-02-17XEEN: Implemented Cast Spell dialogPaul Gilbert
2015-02-16XEEN: Implementing more combat logicPaul Gilbert
2015-02-16XEEN: Starting of combat UI, moved _combatParty into Combat classPaul Gilbert
2015-02-16XEEN: Implemented giveCharDamagePaul Gilbert
2015-02-15XEEN: Implementing combat methodsPaul Gilbert
2015-02-15XEEN: Implemented startFallingPaul Gilbert
2015-02-15XEEN: Implemented more code from end of draw3dPaul Gilbert
2015-02-04XEEN: Partial implementation of doItemOptionsPaul Gilbert
2015-02-01XEEN: Add Quick Reference dialogPaul Gilbert
2015-01-24XEEN: Implement lots of stubbed PlayerStruct methodsPaul Gilbert
2015-01-22XEEN: Implemented animate3dPaul Gilbert
2015-01-20XEEN: Implemented doStepCodePaul Gilbert
2015-01-15XEEN: Finished setIndoorsMonstersPaul Gilbert
2015-01-15XEEN: Beginnings of setIndoorMonsters implementationPaul Gilbert