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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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xeen
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combat.h
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2016-09-04
XEEN: Fix Travis identified warnings
Paul Gilbert
2016-08-28
XEEN: Moved method comments from CPP to header files
Paul Gilbert
2015-02-28
XEEN: Implement addHitPoints and spellFX methods
Paul Gilbert
2015-02-28
XEEN: Implement shoot action
Paul Gilbert
2015-02-28
XEEN: Implemented multiAttack
Paul Gilbert
2015-02-26
XEEN: Fixes for attacking monsters
Paul Gilbert
2015-02-25
XEEN: Method rename and compilation warning fixes
Paul Gilbert
2015-02-25
XEEN: Fix mosnters moving towards party
Paul Gilbert
2015-02-22
XEEN: Renaming and move flags used for UI indicators
Paul Gilbert
2015-02-21
XEEN: Implement more combat methods
Paul Gilbert
2015-02-20
XEEN: Implemented attack2
Paul Gilbert
2015-02-20
XEEN: Implement attack method
Paul Gilbert
2015-02-20
XEEN: Implement attackMonster and breakAllItems
Paul Gilbert
2015-02-20
XEEN: Implemented monsterAttack
Paul Gilbert
2015-02-19
XEEN: Implemented stopAttack
Paul Gilbert
2015-02-17
XEEN: Implemented Cast Spell dialog
Paul Gilbert
2015-02-16
XEEN: Implementing more combat logic
Paul Gilbert
2015-02-16
XEEN: Starting of combat UI, moved _combatParty into Combat class
Paul Gilbert
2015-02-16
XEEN: Implemented giveCharDamage
Paul Gilbert
2015-02-15
XEEN: Implementing combat methods
Paul Gilbert
2015-02-15
XEEN: Implemented startFalling
Paul Gilbert
2015-02-15
XEEN: Implemented more code from end of draw3d
Paul Gilbert
2015-02-04
XEEN: Partial implementation of doItemOptions
Paul Gilbert
2015-02-01
XEEN: Add Quick Reference dialog
Paul Gilbert
2015-01-24
XEEN: Implement lots of stubbed PlayerStruct methods
Paul Gilbert
2015-01-22
XEEN: Implemented animate3d
Paul Gilbert
2015-01-20
XEEN: Implemented doStepCode
Paul Gilbert
2015-01-15
XEEN: Finished setIndoorsMonsters
Paul Gilbert
2015-01-15
XEEN: Beginnings of setIndoorMonsters implementation
Paul Gilbert
2015-01-14
XEEN: Remainder of drawIndoors implemented
Paul Gilbert
2015-01-13
XEEN: Added Combat class and further map loading sprite setting
Paul Gilbert