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path: root/engines/xeen/debugger.cpp
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2018-05-20JANITORIAL: Remove trailing whitespaceAdrian Frühwirth
2018-04-07XEEN: Add 'strength' debugger commandPaul Gilbert
2018-03-29XEEN: Added intangible debugger commandPaul Gilbert
2018-03-28XEEN: Add data for Swords of Xeen to create_xeenPaul Gilbert
2018-03-27XEEN: Simplify debugger map commandPaul Gilbert
2018-03-27XEEN: Change Map _loadDarkSide bool to int _loadCcNumPaul Gilbert
2018-03-19XEEN: Standardize on a single SPELLS_PER_CLASS definePaul Gilbert
There was previous confusion because characters can have a maximum of 39 spells for their class. But the spell list for each class has 40 entries, of which the last one, #39, is always the 'No Spell' value
2018-03-18XEEN: Add an enum SpellsCategory enum, code simplification using itPaul Gilbert
2018-03-17XEEN: Change bool _isDarkCc to int _ccNumPaul Gilbert
Originally the flag was whether the party was on the Dark Side, but as a bool I was having to cast it to an int side/cc number in more and more places. So now I've converted it to _ccNum, and it can be used directly as an int
2018-01-20XEEN: Cleanup of animate3d method's ranged attack codePaul Gilbert
2018-01-20XEEN: Add invincible debugger commandPaul Gilbert
2018-01-16XEEN: Add spells debugger command to give party all the spellsPaul Gilbert
2017-12-27XEEN: Fix saving monster data to exactly match originalPaul Gilbert
2017-12-27XEEN: Added debug commands for changing map & positionPaul Gilbert
2017-12-20XEEN: Starting to do archive access more like the originalPaul Gilbert
Previously the game wasn't paying much attention to the access of dark.cc vs xeen.cc, which was causing problems when trying to travel to Dark Side. This is the beginnings of a refactoring to more closely work like the original does
2017-11-11XEEN: Debugger commands for gold and gemsPaul Gilbert
2016-09-17XEEN: Fix message in dump debugger commandPaul Gilbert
2016-09-17XEEN: Added dump command to the debuggerPaul Gilbert
2015-03-02XEEN: Implementing more script opcodesPaul Gilbert
2015-03-01XEEN: Hook up debugger properly and implement spell commandPaul Gilbert
2015-01-02XEEN: Fix compiler warningsPaul Gilbert
2014-12-25XEEN: Added skeleton events manager and screen classPaul Gilbert
2014-12-23XEEN: Initial commitPaul Gilbert