Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-03-25 | XEEN: Add custom engine option for showing inventory item costs | Paul Gilbert | |
This first new option displays the effective cost of items when viewing in the standard character inventory. This makes it easier to compare the value (and thus relative power) of items against either other | |||
2018-03-26 | XEEN: Be strict about matching digits in savegame filenames | Adrian Frühwirth | |
2018-03-26 | XEEN: Let listSaves return list sorted on slot numbers | Adrian Frühwirth | |
2018-03-15 | XEEN: Add full game names to detection entries | Paul Gilbert | |
2018-02-13 | XEEN: Add detection for Clouds & Dark Side | Paul Gilbert | |
2018-02-12 | XEEN: Added skeleton child engine for Swords of Xeen | Paul Gilbert | |
2018-01-14 | XEEN: Fix showing savegame meta info | Paul Gilbert | |
2018-01-13 | XEEN: Fix re-encryption of save archive indexes | Paul Gilbert | |
2017-12-22 | XEEN: Create a separate current state saver for each side | Paul Gilbert | |
Previously, I only had a single savefile, which maintains the state of the party and mazes. But I've realised that I'll need a separate archive for each side of Xeen. I'm still not entirely happy with the cleanliness of the new structure, but it at least is now functionally separating the sides. | |||
2017-11-14 | XEEN: Fix some Coverity warnings | Paul Gilbert | |
2016-09-22 | XEEN: Create a WorldOfXeen sub-namespace | Paul Gilbert | |
2016-08-27 | XEEN: Move game cutscene methods into their own classes | Paul Gilbert | |
2015-11-17 | XEEN: Merge Clouds and DarkSide engines into WorldOfXeenEngine | Paul Gilbert | |
2014-12-25 | XEEN: Added skeletons for Clouds, Dark Side, and World of Xeen engines | Paul Gilbert | |
2014-12-23 | XEEN: Initial commit | Paul Gilbert | |