Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-08-29 | XEEN: Shift getting specific game Id to an engine method | Paul Gilbert | |
2018-12-10 | ENGINES: Use an uppercase C for the metaengine copyright strings | Bastien Bouclet | |
2018-12-10 | ENGINES: Normalize the getName() result of metaengines | Bastien Bouclet | |
Also-By: Matthew Hoops <clone2727@gmail.com> | |||
2018-07-26 | XEEN: Fix Coverity warnings | Paul Gilbert | |
2018-05-04 | XEEN: Savegame name wasn't showing up for slot 99 | Paul Gilbert | |
2018-04-28 | XEEN: Implement changes needed for World of Xeen 2 CD talkie | Paul Gilbert | |
2018-04-13 | XEEN: Add launcher Engine tab option for more durable armor | Paul Gilbert | |
2018-04-07 | ALL: Load savegame thumbnail only when necessary | Adrian Frühwirth | |
This commit introduces the following changes: 1. Graphics::loadThumbnail() Now returns a boolean and takes a new argument skipThumbnail which defaults to false. In case of true, loadThumbnail() reads past the thumbnail data in the input stream instead of actually loading the thumbnail. This simplifies savegame handling where, up until now, many engines always read the whole savegame metadata (including the thumbnail) and then threw away the thumbnail when not needed (which is in almost all cases, the most common exception being MetaEngine::querySaveMetaInfos() which is responsible for loading savegame metadata for displaying it in the GUI launcher. 2. readSavegameHeader() Engines which already implement such a method (name varies) now take a new argument skipThumbnail (default: true) which is passed through to loadThumbnail(). This means that the default case for readSavegameHeader() is now _not_ loading the thumbnail from a savegame and just reading past it. In those cases, e.g. querySaveMetaInfos(), where we actually are interested in loading the thumbnail readSavegameHeader() needs to explicitely be called with skipThumbnail == false. Engines whose readSavegameHeader() (name varies) already takes an argument loadThumbnail have been adapted to have a similar prototype and semantics. I.e. readSaveHeader(in, loadThumbnail, header) now is readSaveHeader(in, header, skipThumbnail). 3. Error handling Engines which previously did not check the return value of readSavegameHeader() (name varies) now do so ensuring that possibly broken savegames (be it a broken thumbnail or something else) don't make it into the GUI launcher list in the first place. | |||
2018-03-25 | XEEN: Add custom engine option for showing inventory item costs | Paul Gilbert | |
This first new option displays the effective cost of items when viewing in the standard character inventory. This makes it easier to compare the value (and thus relative power) of items against either other | |||
2018-03-26 | XEEN: Be strict about matching digits in savegame filenames | Adrian Frühwirth | |
2018-03-26 | XEEN: Let listSaves return list sorted on slot numbers | Adrian Frühwirth | |
2018-03-15 | XEEN: Add full game names to detection entries | Paul Gilbert | |
2018-02-13 | XEEN: Add detection for Clouds & Dark Side | Paul Gilbert | |
2018-02-12 | XEEN: Added skeleton child engine for Swords of Xeen | Paul Gilbert | |
2018-01-14 | XEEN: Fix showing savegame meta info | Paul Gilbert | |
2018-01-13 | XEEN: Fix re-encryption of save archive indexes | Paul Gilbert | |
2017-12-22 | XEEN: Create a separate current state saver for each side | Paul Gilbert | |
Previously, I only had a single savefile, which maintains the state of the party and mazes. But I've realised that I'll need a separate archive for each side of Xeen. I'm still not entirely happy with the cleanliness of the new structure, but it at least is now functionally separating the sides. | |||
2017-11-14 | XEEN: Fix some Coverity warnings | Paul Gilbert | |
2016-09-22 | XEEN: Create a WorldOfXeen sub-namespace | Paul Gilbert | |
2016-08-27 | XEEN: Move game cutscene methods into their own classes | Paul Gilbert | |
2015-11-17 | XEEN: Merge Clouds and DarkSide engines into WorldOfXeenEngine | Paul Gilbert | |
2014-12-25 | XEEN: Added skeletons for Clouds, Dark Side, and World of Xeen engines | Paul Gilbert | |
2014-12-23 | XEEN: Initial commit | Paul Gilbert | |