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path: root/engines/xeen/detection.cpp
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2018-03-25XEEN: Add custom engine option for showing inventory item costsPaul Gilbert
This first new option displays the effective cost of items when viewing in the standard character inventory. This makes it easier to compare the value (and thus relative power) of items against either other
2018-03-26XEEN: Be strict about matching digits in savegame filenamesAdrian Frühwirth
2018-03-26XEEN: Let listSaves return list sorted on slot numbersAdrian Frühwirth
2018-03-15XEEN: Add full game names to detection entriesPaul Gilbert
2018-02-13XEEN: Add detection for Clouds & Dark SidePaul Gilbert
2018-02-12XEEN: Added skeleton child engine for Swords of XeenPaul Gilbert
2018-01-14XEEN: Fix showing savegame meta infoPaul Gilbert
2018-01-13XEEN: Fix re-encryption of save archive indexesPaul Gilbert
2017-12-22XEEN: Create a separate current state saver for each sidePaul Gilbert
Previously, I only had a single savefile, which maintains the state of the party and mazes. But I've realised that I'll need a separate archive for each side of Xeen. I'm still not entirely happy with the cleanliness of the new structure, but it at least is now functionally separating the sides.
2017-11-14XEEN: Fix some Coverity warningsPaul Gilbert
2016-09-22XEEN: Create a WorldOfXeen sub-namespacePaul Gilbert
2016-08-27XEEN: Move game cutscene methods into their own classesPaul Gilbert
2015-11-17XEEN: Merge Clouds and DarkSide engines into WorldOfXeenEnginePaul Gilbert
2014-12-25XEEN: Added skeletons for Clouds, Dark Side, and World of Xeen enginesPaul Gilbert
2014-12-23XEEN: Initial commitPaul Gilbert