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path: root/engines/xeen/detection_tables.h
AgeCommit message (Collapse)Author
2018-07-02XEEN: Add detection entries for Clouds/Darkside/World of Xeen GOG GermanPaul Gilbert
2018-05-02XEEN: Add CD tag to detection entryTarek Soliman
2018-04-28XEEN: Implement changes needed for World of Xeen 2 CD talkiePaul Gilbert
2018-04-28XEEN: Mark the supported games for testingPaul Gilbert
2018-04-13XEEN: Add launcher Engine tab option for more durable armorPaul Gilbert
2018-03-25XEEN: Add custom engine option for showing inventory item costsPaul Gilbert
This first new option displays the effective cost of items when viewing in the standard character inventory. This makes it easier to compare the value (and thus relative power) of items against either other
2018-03-15XEEN: Further convertion of playSound to playVoice for location voice samplesPaul Gilbert
2018-03-11XEEN: Swords of Xeen doesn't have any voiced cutscenesPaul Gilbert
2018-03-10XEEN: Implementing subtitles display logicPaul Gilbert
2018-02-18XEEN: Flag games as not having voicePaul Gilbert
Technically they do have voice samples, but the code for playing them is indistinguishable from standard SFX. And given how few they are, I feel it better for now to simply flag the detection entries as no voice, rather than trying to separate them
2018-02-13XEEN: Add detection for Clouds & Dark SidePaul Gilbert
2018-02-12XEEN: Added skeleton child engine for Swords of XeenPaul Gilbert
2017-04-02Xeen: Add detection for the 2CD "talkie" versionMichael DrĂ¼ing
2016-07-26XEEN: Add detection for German World of XeenPaul Gilbert
2014-12-25XEEN: Added skeletons for Clouds, Dark Side, and World of Xeen enginesPaul Gilbert
2014-12-23XEEN: Initial commitPaul Gilbert