Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-03-27 | XEEN: Fix display of Use icon for Items dialog Miscellaneous | Paul Gilbert | |
2018-03-27 | XEEN: Fixes for the buttons in the Items dialog | Paul Gilbert | |
2018-03-25 | XEEN: Add custom engine option for showing inventory item costs | Paul Gilbert | |
This first new option displays the effective cost of items when viewing in the standard character inventory. This makes it easier to compare the value (and thus relative power) of items against either other | |||
2018-03-20 | XEEN: Fix transferring items between characters in items dialog | Paul Gilbert | |
2018-03-19 | XEEN: Fix Items dialog header when an item is selected | Paul Gilbert | |
2018-03-17 | XEEN: Change bool _isDarkCc to int _ccNum | Paul Gilbert | |
Originally the flag was whether the party was on the Dark Side, but as a bool I was having to cast it to an int side/cc number in more and more places. So now I've converted it to _ccNum, and it can be used directly as an int | |||
2018-03-16 | XEEN: Bought weapons shouldn't be equipped by default | Paul Gilbert | |
2018-03-16 | XEEN: Refactor item selection dialog into it's own dialog class | Paul Gilbert | |
2018-03-15 | XEEN: Don't needlessly show class profiency error dialogs when just viewing ↵ | Paul Gilbert | |
inventory | |||
2018-03-15 | XEEN: Fix for identifying items | Paul Gilbert | |
2018-03-14 | XEEN: Fix switching characters when buying from blacksmith | Paul Gilbert | |
2018-03-14 | XEEN: Fix transfer of bought items to character inventory | Paul Gilbert | |
2018-03-14 | XEEN: Fixes and refactoring for Blacksmith Wares | Paul Gilbert | |
2018-03-04 | XEEN: Move all the dialog classes to their own sub-folder | Paul Gilbert | |