Age | Commit message (Collapse) | Author |
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This slightly slows down movement to more closely match the original,
and stops a turn pass from occurring when Rivercity is reached
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This first new option displays the effective cost of items
when viewing in the standard character inventory. This makes
it easier to compare the value (and thus relative power)
of items against either other
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This is done by the original to prevent the Space key used to
trigger events like the Mine Car or Pyramid teleporters from
then triggering a 'wait a turn' after reaching the destination
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There was previous confusion because characters can have a maximum of
39 spells for their class. But the spell list for each class has
40 entries, of which the last one, #39, is always the 'No Spell' value
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Originally the flag was whether the party was on the Dark Side,
but as a bool I was having to cast it to an int side/cc number in
more and more places. So now I've converted it to _ccNum, and it
can be used directly as an int
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inventory
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