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AgeCommit message (Collapse)Author
2018-04-15XEEN: Added differences introduced in Swords of XeenPaul Gilbert
2018-04-15XEEN: Mode renamings, fix loading savegame during script dragging partyPaul Gilbert
2018-04-14XEEN: Fix aborting combat loop prematurely via bad sleeping checkPaul Gilbert
Previously combat was being aborted prematurely, though it wasn't noticeable in most casees since the next turn combat started up again seamlessly. But there were a few edge cases, such as defeating monsters in a single turn, but having more to the side, where it resulted in the list of active monsters being fought being redrawn with no contents
2018-04-08XEEN: Allow deselecting items in Items dialogPaul Gilbert
2018-04-08XEEN: Fix display of negative values in Character dialog HP tooltipPaul Gilbert
2018-04-08XEEN: Further numeric fixes for dialog with Gremlin KingPaul Gilbert
2018-04-08XEEN: Fix display of the 123 Chooser dialogPaul Gilbert
2018-04-08XEEN: Fix buying spells in Dark SidePaul Gilbert
2018-04-08XEEN: Fix using Lloyd's Beacon across the sidesPaul Gilbert
2018-04-07XEEN: Fix check to allow Lloyding into Xeen's castlePaul Gilbert
2018-04-07XEEN: Cleanup of game completion flagsPaul Gilbert
2018-04-07XEEN: Fix Protection From Elements spellPaul Gilbert
2018-04-07XEEN: Cache mouse clicks as well as keyboard in EventsManagerPaul Gilbert
This allows the well open door/gate, shoot at enemies, then close to work with the mouse as well as the keyboard. The pending event queue has also been limited to 5 pending events. Trust me, you don't want to spent time spamming Shoot at a high level monster that can't reach you, only for when it's killed to have to wait several minutes whilst your party keeps shooting.
2018-04-06XEEN: Don't set a _buttonValue when Ctrl or Alt is pressedPaul Gilbert
This avoids a problem where holding down Ctrl for the GMM was passing multiple turns.. very noticeable if there were monsters nearby, or the party is standing on a trap tile
2018-04-06XEEN: Fix teleporting outdoorsPaul Gilbert
2018-04-05XEEN: Fix entering password in Castle BasenjiPaul Gilbert
2018-04-03XEEN: Don't allow saving in the war zonePaul Gilbert
2018-04-02XEEN: Fix script for Miles the CartographerPaul Gilbert
2018-04-01XEEN: Fix Coverity reported overrunsPaul Gilbert
2018-03-31XEEN: Prevent 'Nothing here' dialogs disappearing too quicklyPaul Gilbert
2018-03-31XEEN: Change many item Id checks to use empty() functionPaul Gilbert
2018-03-31XEEN: Fixes for enchanting itemsPaul Gilbert
2018-03-31XEEN: Cleanup of item bonus flags to a bitfield state structurePaul Gilbert
2018-03-31XEEN: Show number of charges remaining when show Misc itemsPaul Gilbert
2018-03-30XEEN: Fix escaping Cast Spell dialog during combat trying to cast spellPaul Gilbert
2018-03-30XEEN: Fix to correct remember last caster when reopening Cast Spell dialogPaul Gilbert
2018-03-30XEEN: Fix highlighting of character when Cast Spell dialog is openedPaul Gilbert
2018-03-29XEEN: Improvements for trip to RivercityPaul Gilbert
This slightly slows down movement to more closely match the original, and stops a turn pass from occurring when Rivercity is reached
2018-03-29XEEN: Fix LLoyd's Beacon spell in Clouds of XeenPaul Gilbert
2018-03-28XEEN: Don't allow dismissing characters holding Elder weapons in SwordsPaul Gilbert
2018-03-28XEEN: Use correct quest items list depending on gamePaul Gilbert
2018-03-28XEEN: Fix missing message for when all Guild spells boughtPaul Gilbert
2018-03-27XEEN: Change Map _loadDarkSide bool to int _loadCcNumPaul Gilbert
2018-03-27XEEN: Fix display of Use icon for Items dialog MiscellaneousPaul Gilbert
2018-03-27XEEN: Fixes for the buttons in the Items dialogPaul Gilbert
2018-03-25XEEN: Add custom engine option for showing inventory item costsPaul Gilbert
This first new option displays the effective cost of items when viewing in the standard character inventory. This makes it easier to compare the value (and thus relative power) of items against either other
2018-03-25XEEN: Fix giving temple blessings, display in char infoPaul Gilbert
2018-03-25XEEN: Update Character Info text after returning from inventoryPaul Gilbert
2018-03-24JANITORIAL: Fix fallthrough comment so that GCC 7 will recognize itAdrian Frühwirth
2018-03-24XEEN: Fix purchasing spells from the guildPaul Gilbert
2018-03-24XEEN: Reset interface keypress when getting an input stringPaul Gilbert
This is done by the original to prevent the Space key used to trigger events like the Mine Car or Pyramid teleporters from then triggering a 'wait a turn' after reaching the destination
2018-03-22XEEN: Add original copy protection dialogPaul Gilbert
2018-03-21XEEN: Don't allow GMM load/save on the main menus or intro/end cutscenesPaul Gilbert
2018-03-20XEEN: Fix transferring items between characters in items dialogPaul Gilbert
2018-03-19XEEN: Fix Items dialog header when an item is selectedPaul Gilbert
2018-03-19XEEN: Standardize on a single SPELLS_PER_CLASS definePaul Gilbert
There was previous confusion because characters can have a maximum of 39 spells for their class. But the spell list for each class has 40 entries, of which the last one, #39, is always the 'No Spell' value
2018-03-18XEEN: Fix crash on Cast Spell dialog for non-spell castersPaul Gilbert
2018-03-18XEEN: Fix glitched border of Identify Monster dialogPaul Gilbert
2018-03-18XEEN: Fix Town Portal town selection dialogPaul Gilbert
2018-03-18XEEN: Don't show a 'None Ready' spell in spell selection dialogPaul Gilbert