Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-04-15 | XEEN: Added differences introduced in Swords of Xeen | Paul Gilbert | |
2018-04-15 | XEEN: Mode renamings, fix loading savegame during script dragging party | Paul Gilbert | |
2018-04-14 | XEEN: Fix aborting combat loop prematurely via bad sleeping check | Paul Gilbert | |
Previously combat was being aborted prematurely, though it wasn't noticeable in most casees since the next turn combat started up again seamlessly. But there were a few edge cases, such as defeating monsters in a single turn, but having more to the side, where it resulted in the list of active monsters being fought being redrawn with no contents | |||
2018-04-08 | XEEN: Allow deselecting items in Items dialog | Paul Gilbert | |
2018-04-08 | XEEN: Fix display of negative values in Character dialog HP tooltip | Paul Gilbert | |
2018-04-08 | XEEN: Further numeric fixes for dialog with Gremlin King | Paul Gilbert | |
2018-04-08 | XEEN: Fix display of the 123 Chooser dialog | Paul Gilbert | |
2018-04-08 | XEEN: Fix buying spells in Dark Side | Paul Gilbert | |
2018-04-08 | XEEN: Fix using Lloyd's Beacon across the sides | Paul Gilbert | |
2018-04-07 | XEEN: Fix check to allow Lloyding into Xeen's castle | Paul Gilbert | |
2018-04-07 | XEEN: Cleanup of game completion flags | Paul Gilbert | |
2018-04-07 | XEEN: Fix Protection From Elements spell | Paul Gilbert | |
2018-04-07 | XEEN: Cache mouse clicks as well as keyboard in EventsManager | Paul Gilbert | |
This allows the well open door/gate, shoot at enemies, then close to work with the mouse as well as the keyboard. The pending event queue has also been limited to 5 pending events. Trust me, you don't want to spent time spamming Shoot at a high level monster that can't reach you, only for when it's killed to have to wait several minutes whilst your party keeps shooting. | |||
2018-04-06 | XEEN: Don't set a _buttonValue when Ctrl or Alt is pressed | Paul Gilbert | |
This avoids a problem where holding down Ctrl for the GMM was passing multiple turns.. very noticeable if there were monsters nearby, or the party is standing on a trap tile | |||
2018-04-06 | XEEN: Fix teleporting outdoors | Paul Gilbert | |
2018-04-05 | XEEN: Fix entering password in Castle Basenji | Paul Gilbert | |
2018-04-03 | XEEN: Don't allow saving in the war zone | Paul Gilbert | |
2018-04-02 | XEEN: Fix script for Miles the Cartographer | Paul Gilbert | |
2018-04-01 | XEEN: Fix Coverity reported overruns | Paul Gilbert | |
2018-03-31 | XEEN: Prevent 'Nothing here' dialogs disappearing too quickly | Paul Gilbert | |
2018-03-31 | XEEN: Change many item Id checks to use empty() function | Paul Gilbert | |
2018-03-31 | XEEN: Fixes for enchanting items | Paul Gilbert | |
2018-03-31 | XEEN: Cleanup of item bonus flags to a bitfield state structure | Paul Gilbert | |
2018-03-31 | XEEN: Show number of charges remaining when show Misc items | Paul Gilbert | |
2018-03-30 | XEEN: Fix escaping Cast Spell dialog during combat trying to cast spell | Paul Gilbert | |
2018-03-30 | XEEN: Fix to correct remember last caster when reopening Cast Spell dialog | Paul Gilbert | |
2018-03-30 | XEEN: Fix highlighting of character when Cast Spell dialog is opened | Paul Gilbert | |
2018-03-29 | XEEN: Improvements for trip to Rivercity | Paul Gilbert | |
This slightly slows down movement to more closely match the original, and stops a turn pass from occurring when Rivercity is reached | |||
2018-03-29 | XEEN: Fix LLoyd's Beacon spell in Clouds of Xeen | Paul Gilbert | |
2018-03-28 | XEEN: Don't allow dismissing characters holding Elder weapons in Swords | Paul Gilbert | |
2018-03-28 | XEEN: Use correct quest items list depending on game | Paul Gilbert | |
2018-03-28 | XEEN: Fix missing message for when all Guild spells bought | Paul Gilbert | |
2018-03-27 | XEEN: Change Map _loadDarkSide bool to int _loadCcNum | Paul Gilbert | |
2018-03-27 | XEEN: Fix display of Use icon for Items dialog Miscellaneous | Paul Gilbert | |
2018-03-27 | XEEN: Fixes for the buttons in the Items dialog | Paul Gilbert | |
2018-03-25 | XEEN: Add custom engine option for showing inventory item costs | Paul Gilbert | |
This first new option displays the effective cost of items when viewing in the standard character inventory. This makes it easier to compare the value (and thus relative power) of items against either other | |||
2018-03-25 | XEEN: Fix giving temple blessings, display in char info | Paul Gilbert | |
2018-03-25 | XEEN: Update Character Info text after returning from inventory | Paul Gilbert | |
2018-03-24 | JANITORIAL: Fix fallthrough comment so that GCC 7 will recognize it | Adrian Frühwirth | |
2018-03-24 | XEEN: Fix purchasing spells from the guild | Paul Gilbert | |
2018-03-24 | XEEN: Reset interface keypress when getting an input string | Paul Gilbert | |
This is done by the original to prevent the Space key used to trigger events like the Mine Car or Pyramid teleporters from then triggering a 'wait a turn' after reaching the destination | |||
2018-03-22 | XEEN: Add original copy protection dialog | Paul Gilbert | |
2018-03-21 | XEEN: Don't allow GMM load/save on the main menus or intro/end cutscenes | Paul Gilbert | |
2018-03-20 | XEEN: Fix transferring items between characters in items dialog | Paul Gilbert | |
2018-03-19 | XEEN: Fix Items dialog header when an item is selected | Paul Gilbert | |
2018-03-19 | XEEN: Standardize on a single SPELLS_PER_CLASS define | Paul Gilbert | |
There was previous confusion because characters can have a maximum of 39 spells for their class. But the spell list for each class has 40 entries, of which the last one, #39, is always the 'No Spell' value | |||
2018-03-18 | XEEN: Fix crash on Cast Spell dialog for non-spell casters | Paul Gilbert | |
2018-03-18 | XEEN: Fix glitched border of Identify Monster dialog | Paul Gilbert | |
2018-03-18 | XEEN: Fix Town Portal town selection dialog | Paul Gilbert | |
2018-03-18 | XEEN: Don't show a 'None Ready' spell in spell selection dialog | Paul Gilbert | |