Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-02-23 | XEEN: Change Resource String fields to const char * | Paul Gilbert | |
All too many of the resource strings are used as parameters in Common::String::format calls, and it proved too laborious trying to add .c_str() suffixes everywhere it'd be appropriate. Easier to simply change all the Reosucre fields back to being const char * | |||
2018-02-23 | XEEN: Creation of create_xeen tool | Paul Gilbert | |
2018-02-11 | XEEN: Fix exiting to main menu after playing ending cutscenes | Paul Gilbert | |
2017-12-24 | XEEN: Fix scrolling crashes in Quest dialog when it's empty | Paul Gilbert | |
2017-12-20 | XEEN: Starting to do archive access more like the original | Paul Gilbert | |
Previously the game wasn't paying much attention to the access of dark.cc vs xeen.cc, which was causing problems when trying to travel to Dark Side. This is the beginnings of a refactoring to more closely work like the original does | |||
2017-11-29 | XEEN: Refactor FontSurface as ancestors of Window, not Screen | Paul Gilbert | |
This refactoring allowed Screen to now simply derive from Graphics::Screen, and several duplicated methods could be removed. | |||
2017-11-29 | XEEN: Create Windows class to hold the windows array | Paul Gilbert | |
2017-11-18 | XEEN: Fix size of quest flags, rename for clarity | Paul Gilbert | |
2016-09-22 | XEEN: Create Resources class to encapsulate all the static resources | Paul Gilbert | |
This will make it easier later on to handle things like translations, and if the other games have different values for some arrays | |||
2016-09-17 | XEEN: Changing file opening specifying archive to use enum | Paul Gilbert | |
2015-02-07 | XEEN: Fix for switching modes and loading auto notes in Quests dialog | Paul Gilbert | |
2015-02-07 | XEEN: Fix headers and key handling in Quests dialog | Paul Gilbert | |
2015-02-07 | XEEN: Implement Quests dialog | Paul Gilbert | |
2015-02-07 | XEEN: Implemented remainder of ItemsDialog | Paul Gilbert | |