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path: root/engines/xeen/dialogs_quests.cpp
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2018-02-23XEEN: Change Resource String fields to const char *Paul Gilbert
All too many of the resource strings are used as parameters in Common::String::format calls, and it proved too laborious trying to add .c_str() suffixes everywhere it'd be appropriate. Easier to simply change all the Reosucre fields back to being const char *
2018-02-23XEEN: Creation of create_xeen toolPaul Gilbert
2018-02-11XEEN: Fix exiting to main menu after playing ending cutscenesPaul Gilbert
2017-12-24XEEN: Fix scrolling crashes in Quest dialog when it's emptyPaul Gilbert
2017-12-20XEEN: Starting to do archive access more like the originalPaul Gilbert
Previously the game wasn't paying much attention to the access of dark.cc vs xeen.cc, which was causing problems when trying to travel to Dark Side. This is the beginnings of a refactoring to more closely work like the original does
2017-11-29XEEN: Refactor FontSurface as ancestors of Window, not ScreenPaul Gilbert
This refactoring allowed Screen to now simply derive from Graphics::Screen, and several duplicated methods could be removed.
2017-11-29XEEN: Create Windows class to hold the windows arrayPaul Gilbert
2017-11-18XEEN: Fix size of quest flags, rename for clarityPaul Gilbert
2016-09-22XEEN: Create Resources class to encapsulate all the static resourcesPaul Gilbert
This will make it easier later on to handle things like translations, and if the other games have different values for some arrays
2016-09-17XEEN: Changing file opening specifying archive to use enumPaul Gilbert
2015-02-07XEEN: Fix for switching modes and loading auto notes in Quests dialogPaul Gilbert
2015-02-07XEEN: Fix headers and key handling in Quests dialogPaul Gilbert
2015-02-07XEEN: Implement Quests dialogPaul Gilbert
2015-02-07XEEN: Implemented remainder of ItemsDialogPaul Gilbert