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path: root/engines/xeen/events.h
AgeCommit message (Collapse)Author
2018-05-14XEEN: Refresh screen at a higher rate for more responsive mousePaul Gilbert
2018-04-07XEEN: Remove unused GameEvent classPaul Gilbert
2018-04-07XEEN: Cache mouse clicks as well as keyboard in EventsManagerPaul Gilbert
This allows the well open door/gate, shoot at enemies, then close to work with the mouse as well as the keyboard. The pending event queue has also been limited to 5 pending events. Trust me, you don't want to spent time spamming Shoot at a high level monster that can't reach you, only for when it's killed to have to wait several minutes whilst your party keeps shooting.
2018-03-10XEEN: Subtitle improvements, set up correct subtitles for Darkside introPaul Gilbert
2018-02-06XEEN: More of Clouds endingPaul Gilbert
2018-01-27XEEN: Control panel dialog now showingPaul Gilbert
2018-01-11XEEN: Implementing savegame codePaul Gilbert
2017-12-16XEEN: Fix handling of keyboard hotkeysPaul Gilbert
2017-12-10XEEN: Implemented PyramidLocation classPaul Gilbert
2017-12-09XEEN: Do rendering delays like the original didPaul Gilbert
2017-11-23XEEN: Fix strafing left & right with Control key heldPaul Gilbert
2016-09-19XEEN: More of Darkside endgame sequencePaul Gilbert
2016-09-18XEEN: More of Darkside endgame sequencePaul Gilbert
2016-09-04XEEN: Fix Travis identified warningsPaul Gilbert
2016-08-28XEEN: Moved method comments from CPP to header filesPaul Gilbert
2015-02-09XEEN: Some refactoring needed for resources the party dialog will needPaul Gilbert
2015-02-07XEEN: Implemented bashingPaul Gilbert
2015-01-05XEEN: In progress implementing map loadingPaul Gilbert
2015-01-02XEEN: Simplified SpriteResource class, char faces loading in main enginePaul Gilbert
2015-01-01XEEN: Reorganisation of resource, sprite, and cc file class filesPaul Gilbert
2014-12-31XEEN: Implement window framing code and dialog event handlingPaul Gilbert
2014-12-30XEEN: Implemented Window functionalityPaul Gilbert
2014-12-30XEEN: Implemented cursor displayPaul Gilbert
2014-12-26XEEN: Implement button handlng and rest of Dark Side title screenPaul Gilbert
2014-12-26XEEN: Implement beginnings of Dark Side intro and supporting methodsPaul Gilbert
2014-12-25XEEN: Added skeleton events manager and screen classPaul Gilbert