Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-07-26 | XEEN: Fix Coverity warnings | Paul Gilbert | |
2018-04-29 | XEEN: Support importing Clouds/Darkside savegames to World of Xeen | Paul Gilbert | |
2018-04-02 | XEEN: Fix game state after restarting game | Paul Gilbert | |
2018-03-31 | XEEN: Properly flush generated save archive data when loading new save | Paul Gilbert | |
2018-03-17 | XEEN: Change bool _isDarkCc to int _ccNum | Paul Gilbert | |
Originally the flag was whether the party was on the Dark Side, but as a bool I was having to cast it to an int side/cc number in more and more places. So now I've converted it to _ccNum, and it can be used directly as an int | |||
2018-03-01 | XEEN: Fixes for Dark Side intro | Paul Gilbert | |
2018-02-23 | XEEN: Add Clouds of Xeen MAE and Spells to xeen.ccs | Paul Gilbert | |
The later games stored them in resources, but Clouds of Xeen had them hardcoded. So this adds them under the same resource names as the later games, so the existing code can load them | |||
2018-02-23 | XEEN: Add custom maze to the create_xeen tool | Paul Gilbert | |
This could be used as an example of how other new maps could be added in the future, and it also gives people a cool result if they try typing 'ScummVM' into the teleport mirror | |||
2018-02-23 | XEEN: Creation of create_xeen tool | Paul Gilbert | |
2018-02-14 | XEEN: Fixes and cleanup for Dark Side ending | Paul Gilbert | |
2018-02-13 | XEEN: Add detection for Clouds & Dark Side | Paul Gilbert | |
2018-02-12 | XEEN: Added skeleton child engine for Swords of Xeen | Paul Gilbert | |
2018-01-20 | XEEN: Fix reaper cutscene rendering | Paul Gilbert | |
2018-01-14 | XEEN: Fix loading save archive index from savegames | Paul Gilbert | |
2018-01-14 | XEEN: Fixes for encryption and resource offsets in save files | Paul Gilbert | |
2018-01-13 | XEEN: Saving fixes for party and roster | Paul Gilbert | |
2018-01-13 | XEEN: Fix re-encryption of save archive indexes | Paul Gilbert | |
2018-01-12 | XEEN: Further savegame logic | Paul Gilbert | |
2018-01-11 | XEEN: Implementing savegame code | Paul Gilbert | |
2017-12-27 | XEEN: Fix saving of map stepped on tiles | Paul Gilbert | |
2017-12-27 | XEEN: Add saving of map/event data when the map is changed | Paul Gilbert | |
2017-12-22 | XEEN: Create a separate current state saver for each side | Paul Gilbert | |
Previously, I only had a single savefile, which maintains the state of the party and mazes. But I've realised that I'll need a separate archive for each side of Xeen. I'm still not entirely happy with the cleanliness of the new structure, but it at least is now functionally separating the sides. | |||
2017-12-20 | XEEN: Starting to do archive access more like the original | Paul Gilbert | |
Previously the game wasn't paying much attention to the access of dark.cc vs xeen.cc, which was causing problems when trying to travel to Dark Side. This is the beginnings of a refactoring to more closely work like the original does | |||
2016-10-09 | JANITORIAL: Remove trailing spaces | Eugene Sandulenko | |
2016-09-21 | XEEN: Fixes for Clouds intro | Paul Gilbert | |
2016-09-18 | XEEN: Beginnings of Darkside endgame, subtitle code | Paul Gilbert | |
2016-09-18 | XEEN: Support switching between fx & game music, fx fixes | Paul Gilbert | |
2016-09-17 | XEEN: Changing file opening specifying archive to use enum | Paul Gilbert | |
2016-08-28 | XEEN: Moved method comments from CPP to header files | Paul Gilbert | |
2015-01-24 | XEEN: Fixes to ifProc | Paul Gilbert | |
2015-01-21 | XEEN: Skeleton beginnings of script handling | Paul Gilbert | |
2015-01-19 | XEEN: Fix Valgrind warnings | Paul Gilbert | |
2015-01-18 | XEEN: Load sprites from the correct archive | Paul Gilbert | |
2015-01-11 | XEEN: Implemented code for 'saving' resources to the loaded savefile | Paul Gilbert | |
2015-01-07 | XEEN: Add prefix support to CC files, initial save state fixes | Paul Gilbert | |
2015-01-05 | XEEN: Start of in-game display implementation | Paul Gilbert | |
2015-01-05 | XEEN: In progress implementing map loading | Paul Gilbert | |
2015-01-02 | XEEN: Implemented dynamic data loading for new games | Paul Gilbert | |
2015-01-01 | XEEN: Reorganisation of resource, sprite, and cc file class files | Paul Gilbert | |