Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-07-26 | XEEN: Fix Coverity warnings | Paul Gilbert | |
2018-04-29 | XEEN: Support importing Clouds/Darkside savegames to World of Xeen | Paul Gilbert | |
2018-03-28 | XEEN: Added override specifier | Eugene Sandulenko | |
2018-03-17 | XEEN: Change bool _isDarkCc to int _ccNum | Paul Gilbert | |
Originally the flag was whether the party was on the Dark Side, but as a bool I was having to cast it to an int side/cc number in more and more places. So now I've converted it to _ccNum, and it can be used directly as an int | |||
2018-02-23 | XEEN: Add custom maze to the create_xeen tool | Paul Gilbert | |
This could be used as an example of how other new maps could be added in the future, and it also gives people a cool result if they try typing 'ScummVM' into the teleport mirror | |||
2018-02-23 | XEEN: Creation of create_xeen tool | Paul Gilbert | |
2018-02-14 | XEEN: Fixes and cleanup for Dark Side ending | Paul Gilbert | |
2018-01-14 | XEEN: Fix compiler warning | Paul Gilbert | |
2018-01-14 | XEEN: Fixes for encryption and resource offsets in save files | Paul Gilbert | |
2018-01-13 | XEEN: Saving fixes for party and roster | Paul Gilbert | |
2018-01-12 | XEEN: Further savegame logic | Paul Gilbert | |
2018-01-11 | XEEN: Implementing savegame code | Paul Gilbert | |
2017-12-27 | XEEN: Add saving of map/event data when the map is changed | Paul Gilbert | |
2017-12-22 | XEEN: Create a separate current state saver for each side | Paul Gilbert | |
Previously, I only had a single savefile, which maintains the state of the party and mazes. But I've realised that I'll need a separate archive for each side of Xeen. I'm still not entirely happy with the cleanliness of the new structure, but it at least is now functionally separating the sides. | |||
2017-12-20 | XEEN: Starting to do archive access more like the original | Paul Gilbert | |
Previously the game wasn't paying much attention to the access of dark.cc vs xeen.cc, which was causing problems when trying to travel to Dark Side. This is the beginnings of a refactoring to more closely work like the original does | |||
2016-10-09 | JANITORIAL: Remove trailing spaces | Eugene Sandulenko | |
2016-09-22 | XEEN: Hopefully fix compiler warnings about hidden virtual methods | Paul Gilbert | |
2016-09-21 | XEEN: Fixes for Clouds intro | Paul Gilbert | |
2016-09-18 | XEEN: Beginnings of Darkside endgame, subtitle code | Paul Gilbert | |
2016-09-18 | XEEN: Support switching between fx & game music, fx fixes | Paul Gilbert | |
2016-09-17 | XEEN: Changing file opening specifying archive to use enum | Paul Gilbert | |
2016-08-28 | XEEN: Moved method comments from CPP to header files | Paul Gilbert | |
2015-01-21 | XEEN: Skeleton beginnings of script handling | Paul Gilbert | |
2015-01-18 | XEEN: Load sprites from the correct archive | Paul Gilbert | |
2015-01-11 | XEEN: Added saving of maze monster/object data | Paul Gilbert | |
2015-01-11 | XEEN: Implemented code for 'saving' resources to the loaded savefile | Paul Gilbert | |
2015-01-07 | XEEN: Add prefix support to CC files, initial save state fixes | Paul Gilbert | |
2015-01-05 | XEEN: Start of in-game display implementation | Paul Gilbert | |
2015-01-05 | XEEN: In progress implementing map loading | Paul Gilbert | |
2015-01-02 | XEEN: Implemented dynamic data loading for new games | Paul Gilbert | |
2015-01-01 | XEEN: Reorganisation of resource, sprite, and cc file class files | Paul Gilbert | |