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path: root/engines/xeen/font.cpp
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2018-03-30XEEN: Fix bottom of letters like g, y, getting cropped offPaul Gilbert
2018-03-22XEEN: Fix reading entirety of message in Vertigo warehousePaul Gilbert
2018-03-13XEEN: Fix text colors during intro/exit cutscenesPaul Gilbert
2018-03-10XEEN: Fix use of globally constructed objectPaul Gilbert
2017-12-24XEEN: Fix animated text cursor partialy overlapping prior charPaul Gilbert
2017-12-03XEEN: Fix Coverity warningsPaul Gilbert
2017-11-29XEEN: Refactor FontSurface as ancestors of Window, not ScreenPaul Gilbert
This refactoring allowed Screen to now simply derive from Graphics::Screen, and several duplicated methods could be removed.
2017-11-15XEEN: Fix uninitialized instance field warningsPaul Gilbert
2016-10-09JANITORIAL: Remove trailing spacesEugene Sandulenko
2016-09-22XEEN: Create Resources class to encapsulate all the static resourcesPaul Gilbert
This will make it easier later on to handle things like translations, and if the other games have different values for some arrays
2016-08-28XEEN: Moved method comments from CPP to header filesPaul Gilbert
2015-03-02XEEN: Implemented cmNPC and TownMessage dialog classPaul Gilbert
2015-02-07XEEN: Fix writeString to constrain text to windowPaul Gilbert
2015-02-01XEEN: Add Quick Reference dialogPaul Gilbert
2015-01-24XEEN: Fix center aligning text in writeStringPaul Gilbert
2015-01-19XEEN: Compilation fixes for gccPaul Gilbert
2015-01-01XEEN: Reorganisation of resource, sprite, and cc file class filesPaul Gilbert
2014-12-31XEEN: Fixes for text displayPaul Gilbert
2014-12-31XEEN: Startup fixes; options menu buttons now showingPaul Gilbert
2014-12-31XEEN: Implemented writeCharPaul Gilbert
2014-12-31XEEN: Split the font code into it's own filePaul Gilbert