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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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xeen
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font.cpp
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2018-03-30
XEEN: Fix bottom of letters like g, y, getting cropped off
Paul Gilbert
2018-03-22
XEEN: Fix reading entirety of message in Vertigo warehouse
Paul Gilbert
2018-03-13
XEEN: Fix text colors during intro/exit cutscenes
Paul Gilbert
2018-03-10
XEEN: Fix use of globally constructed object
Paul Gilbert
2017-12-24
XEEN: Fix animated text cursor partialy overlapping prior char
Paul Gilbert
2017-12-03
XEEN: Fix Coverity warnings
Paul Gilbert
2017-11-29
XEEN: Refactor FontSurface as ancestors of Window, not Screen
Paul Gilbert
This refactoring allowed Screen to now simply derive from Graphics::Screen, and several duplicated methods could be removed.
2017-11-15
XEEN: Fix uninitialized instance field warnings
Paul Gilbert
2016-10-09
JANITORIAL: Remove trailing spaces
Eugene Sandulenko
2016-09-22
XEEN: Create Resources class to encapsulate all the static resources
Paul Gilbert
This will make it easier later on to handle things like translations, and if the other games have different values for some arrays
2016-08-28
XEEN: Moved method comments from CPP to header files
Paul Gilbert
2015-03-02
XEEN: Implemented cmNPC and TownMessage dialog class
Paul Gilbert
2015-02-07
XEEN: Fix writeString to constrain text to window
Paul Gilbert
2015-02-01
XEEN: Add Quick Reference dialog
Paul Gilbert
2015-01-24
XEEN: Fix center aligning text in writeString
Paul Gilbert
2015-01-19
XEEN: Compilation fixes for gcc
Paul Gilbert
2015-01-01
XEEN: Reorganisation of resource, sprite, and cc file class files
Paul Gilbert
2014-12-31
XEEN: Fixes for text display
Paul Gilbert
2014-12-31
XEEN: Startup fixes; options menu buttons now showing
Paul Gilbert
2014-12-31
XEEN: Implemented writeChar
Paul Gilbert
2014-12-31
XEEN: Split the font code into it's own file
Paul Gilbert