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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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xeen
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interface.cpp
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Author
2017-11-09
XEEN: Properly animate arrow shooting
Paul Gilbert
2017-08-06
JANITORIAL: Silence more GCC 7 warnings
Torbjörn Andersson
2016-10-09
JANITORIAL: Remove trailing spaces
Eugene Sandulenko
2016-09-22
XEEN: Formatting fixes
Paul Gilbert
2016-09-22
XEEN: Create Resources class to encapsulate all the static resources
Paul Gilbert
2016-09-21
XEEN: Refactored doScroll to have it available to cutscenes
Paul Gilbert
2016-09-19
XEEN: More of Darkside endgame sequence
Paul Gilbert
2016-09-18
XEEN: Beginnings of Darkside endgame, subtitle code
Paul Gilbert
2016-09-16
XEEN: Cleanup of Sound driver
Paul Gilbert
2016-09-12
XEEN: Beginnings of Music class
Paul Gilbert
2016-08-28
XEEN: gcc compilation fixes
Paul Gilbert
2016-08-28
XEEN: Moved method comments from CPP to header files
Paul Gilbert
2016-08-28
XEEN: gcc compilation fixes
Paul Gilbert
2015-02-28
XEEN: Fix ordering of spell list and methods
Paul Gilbert
2015-02-28
XEEN: Implement addHitPoints and spellFX methods
Paul Gilbert
2015-02-28
XEEN: Implement shoot action
Paul Gilbert
2015-02-28
XEEN: Implemented multiAttack
Paul Gilbert
2015-02-27
XEEN: Fixes for marking grates as unlocked
Paul Gilbert
2015-02-27
XEEN: Implemented openGrate
Paul Gilbert
2015-02-26
XEEN: Fix moving backwards
Paul Gilbert
2015-02-26
XEEN: Fixes for attacking monsters
Paul Gilbert
2015-02-26
XEEN: Fix mode change across display of CastSpell dialog
Paul Gilbert
2015-02-26
XEEN: Fix monster/party taking turns in combat
Paul Gilbert
2015-02-25
XEEN: Method rename and compilation warning fixes
Paul Gilbert
2015-02-25
XEEN: Properly reimplement nextChar
Paul Gilbert
2015-02-25
XEEN: Fix display of combat action buttons
Paul Gilbert
2015-02-25
XEEN: Add a MonsterStruct pointer to the MazeMonster class
Paul Gilbert
2015-02-25
XEEN: Prevent double call to moveMonsters
Paul Gilbert
2015-02-23
XEEN: Fix _newDay initialization
Paul Gilbert
2015-02-22
XEEN: Renaming and move flags used for UI indicators
Paul Gilbert
2015-02-21
XEEN: Implement more combat methods
Paul Gilbert
2015-02-18
XEEN: Simplify use of addButton when setting up button lists
Paul Gilbert
2015-02-18
XEEN: Add special case spell handling during combat
Paul Gilbert
2015-02-18
XEEN: Implement extra code for passing active character to castSpell
Paul Gilbert
2015-02-17
XEEN: Implemented Cast Spell dialog
Paul Gilbert
2015-02-16
XEEN: Implementing more combat logic
Paul Gilbert
2015-02-16
XEEN: Starting of combat UI, moved _combatParty into Combat class
Paul Gilbert
2015-02-16
XEEN: Implemented giveCharDamage
Paul Gilbert
2015-02-15
XEEN: Implementing combat methods
Paul Gilbert
2015-02-15
XEEN: Moved _openDoor into InterfaceMap
Paul Gilbert
2015-02-15
XEEN: Fix walking through walls
Paul Gilbert
2015-02-15
XEEN: Moved more variables out of InterfaceMap that belong in Interface
Paul Gilbert
2015-02-15
XEEN: Move more code from InterfaceMap that should be in Interface class
Paul Gilbert
2015-02-15
XEEN: Implemented startFalling
Paul Gilbert
2015-02-15
XEEN: Move drawMiniMap to Interface class
Paul Gilbert
2015-02-15
XEEN: Implemented more code from end of draw3d
Paul Gilbert
2015-02-15
XEEN: Split up draw3d between Interface and InterfaceMap, start of fall code
Paul Gilbert
2015-02-14
XEEN: Fix _buttonValue check for moving through doorways
Paul Gilbert
2015-02-11
XEEN: Fix changing selected character with mouse in various dialogs
Paul Gilbert
2015-02-11
XEEN: Fixes for display of party dialog
Paul Gilbert
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