aboutsummaryrefslogtreecommitdiff
path: root/engines/xeen/interface.cpp
AgeCommit message (Collapse)Author
2018-07-26XEEN: Fix Coverity warningsPaul Gilbert
2018-07-04XEEN: Fix using mouse click to close message dialogsPaul Gilbert
2018-05-30XEEN: Fix Direction Sense displayPaul Gilbert
2018-05-30XEEN: Stop re-rolling new character stats when some areas of screen clickedPaul Gilbert
2018-05-27XEEN: Fix compiler warningPaul Gilbert
2018-05-24JANITORIAL: Fix trailing whitespaceAdrian Frühwirth
2018-05-05XEEN: Properly fix Border faces frame calculationPaul Gilbert
2018-05-04XEEN: Fix frame calculation for UI border heads when shakingPaul Gilbert
2018-04-29XEEN: Add FIXME to hopefully prevent a rare combat failure conditionPaul Gilbert
2018-04-29XEEN: Further fix for movement checks when strafing indoorsPaul Gilbert
2018-04-29XEEN: Fix original bug prematurely resetting WEAK conditionPaul Gilbert
2018-04-28XEEN: Further simplification in checkMoveDirectionPaul Gilbert
2018-04-28XEEN: Revert removal of movement check code; it was necessary after allPaul Gilbert
2018-04-28XEEN: Cleanup and fixes for control arrow movementPaul Gilbert
2018-04-21XEEN: Swords changes for game flags arrayPaul Gilbert
2018-04-15XEEN: Mode renamings, fix loading savegame during script dragging partyPaul Gilbert
2018-04-09XEEN: Fix falling from the Dark Side SkyroadsPaul Gilbert
2018-04-07XEEN: Fix double-casting of spells during combatPaul Gilbert
2018-04-07XEEN: Allow loading savegames during combat using GMMPaul Gilbert
The original didn't allow loading during combat from it's options dialog, and I'll leave that untouched, but the ability to load out of a unwinnable combat is too convenient to not allow in some form.
2018-04-07XEEN: Cache mouse clicks as well as keyboard in EventsManagerPaul Gilbert
This allows the well open door/gate, shoot at enemies, then close to work with the mouse as well as the keyboard. The pending event queue has also been limited to 5 pending events. Trust me, you don't want to spent time spamming Shoot at a high level monster that can't reach you, only for when it's killed to have to wait several minutes whilst your party keeps shooting.
2018-04-01XEEN: Fix combat crash when additional monsters join the front rowPaul Gilbert
2018-03-31XEEN: Fix crash escaping Cast Spell dialog during combatPaul Gilbert
2018-03-30XEEN: Removal of deprecated codePaul Gilbert
2018-03-30XEEN: Fix to correct remember last caster when reopening Cast Spell dialogPaul Gilbert
2018-03-30XEEN: Fix highlighting of character when Cast Spell dialog is openedPaul Gilbert
2018-03-29XEEN: Added intangible debugger commandPaul Gilbert
2018-03-28XEEN: Fix check for if party has swimming skillPaul Gilbert
2018-03-27XEEN: Change Map _loadDarkSide bool to int _loadCcNumPaul Gilbert
2018-03-25XEEN: Fix right border face after getting temple blessingPaul Gilbert
2018-03-24XEEN: Fix clipping right edge of current monster highlight boxPaul Gilbert
2018-03-24XEEN: Don't pass a turn after opening gatesPaul Gilbert
2018-03-23XEEN: Remove duplicated party dead flagPaul Gilbert
2018-03-20XEEN: Fix GMM savegame loads were waiting until a turn had passedPaul Gilbert
2018-03-19XEEN: Fix whether events are checked after openGrate callsPaul Gilbert
2018-03-17XEEN: Change bool _isDarkCc to int _ccNumPaul Gilbert
Originally the flag was whether the party was on the Dark Side, but as a bool I was having to cast it to an int side/cc number in more and more places. So now I've converted it to _ccNum, and it can be used directly as an int
2018-03-17XEEN: Fix crash setting up combat speed table for new gamesPaul Gilbert
2018-03-17XEEN: Don't let traps trigger more than oncePaul Gilbert
2018-03-04XEEN: Move all the dialog classes to their own sub-folderPaul Gilbert
2018-02-26XEEN: Cleanup of the game title, intro, and menu launching codePaul Gilbert
2018-02-24XEEN: Remove debug code and unneeded variablesPaul Gilbert
2018-02-24XEEN: Merge various pow/hit arrays into a single array of structuresPaul Gilbert
2018-02-23XEEN: Add custom minimap logo for Swords of XeenPaul Gilbert
2018-02-19XEEN: Implement Quick Fight Options dialogPaul Gilbert
2018-02-17XEEN: Fix crash after searching bedsPaul Gilbert
2018-02-17XEEN: Fix resistence gems when visiting a town locationPaul Gilbert
2018-02-16XEEN: Fix default color of resistence gems in the UIPaul Gilbert
2018-02-13XEEN: Move reseting dream sequence cutscene into the engine classPaul Gilbert
2018-02-13XEEN: Fix toggling the minimap by clicking on itPaul Gilbert
2018-02-11XEEN: Fix exiting to main menu after playing ending cutscenesPaul Gilbert
2018-01-28XEEN: Change ErrorDialog to MessageDialogPaul Gilbert