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path: root/engines/xeen/interface.cpp
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2015-02-01XEEN: Add Quick Reference dialogPaul Gilbert
2015-02-01XEEN: Implemented Character Info dialogPaul Gilbert
2015-01-31XEEN: Add missing moveMonsters flag setting for automap and info dialogsPaul Gilbert
2015-01-31XEEN: Implement the Info dialogPaul Gilbert
2015-01-31XEEN: Initial implementation of map dialogPaul Gilbert
2015-01-27XEEN: Implement hilight/unhilightChar, bufixes for Tavern displayPaul Gilbert
2015-01-25XEEN: Beginnings of Town class, implemented handleActionPaul Gilbert
2015-01-24XEEN: Simplify _currentWall back to int for nowPaul Gilbert
2015-01-24XEEN: Changed PlayerStruct to CharacterPaul Gilbert
2015-01-23XEEN: Implemented If script opcodePaul Gilbert
2015-01-23XEEN: Implement further script opcodesPaul Gilbert
2015-01-23XEEN: More script code and string input dialogPaul Gilbert
2015-01-22XEEN: Shifted more logic for 3d view drawing from Interface to InterfaceMapPaul Gilbert
2015-01-21XEEN: Implemented the first few script commandsPaul Gilbert
2015-01-21XEEN: Skeleton beginnings of script handlingPaul Gilbert
2015-01-20XEEN: Moved setMazeBits to InterfaceMap and fixed some incorrect code in itPaul Gilbert
2015-01-20XEEN: Implemented doStepCodePaul Gilbert
2015-01-20XEEN: Implemented handleLightPaul Gilbert
2015-01-19XEEN: More minimap fixesPaul Gilbert
2015-01-19XEEN: Some minimap drawing fixesPaul Gilbert
2015-01-19XEEN: Replaced UI button values with KeyCode constantsPaul Gilbert
2015-01-19XEEN: Implemented movement codePaul Gilbert
2015-01-19XEEN: Minor minimap fixesPaul Gilbert
2015-01-19XEEN: Initial implementation of drawMiniMapPaul Gilbert
2015-01-19XEEN: Add extra ending code for pausing turnsPaul Gilbert
2015-01-19XEEN: Beginnings of main game loop and waitingPaul Gilbert
2015-01-19XEEN: Compilation fixes for gccPaul Gilbert
2015-01-18XEEN: Renaming of flags and surface displayPaul Gilbert
2015-01-18XEEN: Fix drawing the game window borderPaul Gilbert
2015-01-16XEEN: Minor cleanup and renamingsPaul Gilbert
2015-01-16XEEN: Fixes for map loading cells and indoor sprite list referencesPaul Gilbert
2015-01-16XEEN: Fixes and cleanup for setIndoorsObjectsPaul Gilbert
2015-01-15XEEN: Fix _wp switch statementsPaul Gilbert
2015-01-15XEEN: Implement setIndoorsWallPicsPaul Gilbert
2015-01-15XEEN: Finished setIndoorsMonstersPaul Gilbert
2015-01-14XEEN: Initial bugfixes for map loading and fix draw list positionsPaul Gilbert
2015-01-14XEEN: Split in-game scene draw code into a separate filePaul Gilbert
2015-01-14XEEN: Remainder of drawIndoors implementedPaul Gilbert
2015-01-14XEEN: Implementing drawIndoorsPaul Gilbert
2015-01-13XEEN: Add indoor terrain loading and indoor list sprite setting to Map::loadPaul Gilbert
2015-01-13XEEN: Implemented indoor drawing code in draw3dPaul Gilbert
2015-01-12XEEN: Change _currentWall to be MazeWallLayers unionPaul Gilbert
2015-01-12XEEN: Implemented setMazeBitsPaul Gilbert
2015-01-11XEEN: Implemented map getCell methodPaul Gilbert
2015-01-11XEEN: Split up SCREEN_POSITIONING array and fix dataPaul Gilbert
2015-01-11XEEN: Implement frame update loop of draw3dPaul Gilbert
2015-01-11XEEN: Implemented loading of object animation dataPaul Gilbert
2015-01-11XEEN: Implemented setIndoorObjectsPaul Gilbert
2015-01-11XEEN: Added saving of maze monster/object dataPaul Gilbert
2015-01-11XEEN: Various renamingsPaul Gilbert