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path: root/engines/xeen/interface.h
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2018-04-02XEEN: Fix script for Miles the CartographerPaul Gilbert
2018-03-30XEEN: Fix highlighting of character when Cast Spell dialog is openedPaul Gilbert
2018-03-04XEEN: Move all the dialog classes to their own sub-folderPaul Gilbert
2018-01-27XEEN: Implement screen shakingPaul Gilbert
2018-01-26XEEN: Implementing falling codePaul Gilbert
2018-01-26XEEN: Further renaming for _falling enumPaul Gilbert
2018-01-25XEEN: Change _falling to enum, properly implement startFallingPaul Gilbert
2018-01-23XEEN: Fix drawing of combat icons during battlePaul Gilbert
This also refactors out the use of _mainList, which separately draws the icons. Since the data needed is already added to the _buttons array, I could dispense with _mainList and draw the buttons directly.
2017-12-17XEEN: Properly handle darknessPaul Gilbert
2017-12-10XEEN: Fix regression stopping map dialog frame from renderingPaul Gilbert
2017-12-09XEEN: Do rendering delays like the original didPaul Gilbert
2017-12-06XEEN: Rename InterfaceMap class to InterfaceScenePaul Gilbert
This is avoid confusion with the minimap and map dialog classes
2017-12-06XEEN: Lots of constants added to minimap codePaul Gilbert
2017-12-04XEEN: Split the minimap code into it's own filePaul Gilbert
2017-11-29XEEN: Create Windows class to hold the windows arrayPaul Gilbert
2017-11-23XEEN: Added constant for character highlighting codePaul Gilbert
2016-08-28XEEN: Moved method comments from CPP to header filesPaul Gilbert
2015-02-28XEEN: Implement addHitPoints and spellFX methodsPaul Gilbert
2015-02-25XEEN: Fix display of combat action buttonsPaul Gilbert
2015-02-22XEEN: Renaming and move flags used for UI indicatorsPaul Gilbert
2015-02-16XEEN: Implementing more combat logicPaul Gilbert
2015-02-16XEEN: Starting of combat UI, moved _combatParty into Combat classPaul Gilbert
2015-02-15XEEN: Implementing combat methodsPaul Gilbert
2015-02-15XEEN: Moved more variables out of InterfaceMap that belong in InterfacePaul Gilbert
2015-02-15XEEN: Move more code from InterfaceMap that should be in Interface classPaul Gilbert
2015-02-15XEEN: Implemented startFallingPaul Gilbert
2015-02-15XEEN: Move drawMiniMap to Interface classPaul Gilbert
2015-02-15XEEN: Implemented more code from end of draw3dPaul Gilbert
2015-02-15XEEN: Split up draw3d between Interface and InterfaceMap, start of fall codePaul Gilbert
2015-02-10XEEN: Refactored drawing the party icons into a separate classPaul Gilbert
2015-02-10XEEN: Refacored face sprites loading into Roster and Character classesPaul Gilbert
2015-02-09XEEN: Further refactoring for party dialog setupPaul Gilbert
2015-02-09XEEN: More refactoring needed for party dialog setupPaul Gilbert
2015-02-09XEEN: Some refactoring needed for resources the party dialog will needPaul Gilbert
2015-02-08XEEN: In progress Dismiss dialogPaul Gilbert
2015-02-07XEEN: Implemented bashingPaul Gilbert
2015-02-07XEEN: Implemented restingPaul Gilbert
2015-02-01XEEN: Implemented Exchange character dialogPaul Gilbert
2015-01-28XEEN: Fixes for tavern optionsPaul Gilbert
2015-01-27XEEN: Implement hilight/unhilightChar, bufixes for Tavern displayPaul Gilbert
2015-01-25XEEN: Beginnings of Town class, implemented handleActionPaul Gilbert
2015-01-23XEEN: More script code and string input dialogPaul Gilbert
2015-01-22XEEN: Implemented dialogs for Who Will and YesNoPaul Gilbert
2015-01-22XEEN: Shifted more logic for 3d view drawing from Interface to InterfaceMapPaul Gilbert
2015-01-21XEEN: Implemented the first few script commandsPaul Gilbert
2015-01-21XEEN: Skeleton beginnings of script handlingPaul Gilbert
2015-01-20XEEN: Moved setMazeBits to InterfaceMap and fixed some incorrect code in itPaul Gilbert
2015-01-20XEEN: Implemented doStepCodePaul Gilbert
2015-01-20XEEN: Implemented handleLightPaul Gilbert
2015-01-19XEEN: Implemented movement codePaul Gilbert