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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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xeen
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interface_map.cpp
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2016-10-09
JANITORIAL: Remove trailing spaces
Eugene Sandulenko
2016-09-22
XEEN: Create Resources class to encapsulate all the static resources
Paul Gilbert
This will make it easier later on to handle things like translations, and if the other games have different values for some arrays
2016-09-04
XEEN: Fix Travis identified warnings
Paul Gilbert
2016-08-28
XEEN: gcc compilation fixes
Paul Gilbert
2016-08-28
XEEN: Moved method comments from CPP to header files
Paul Gilbert
2015-10-18
XEEN: Implement SPRFLAG_SCENE_CLIPPED drawing flag
Paul Gilbert
2015-02-28
XEEN: Fix crash on shooting
Paul Gilbert
2015-02-25
XEEN: Add a MonsterStruct pointer to the MazeMonster class
Paul Gilbert
2015-02-23
XEEN: Fix placement of enemies
Paul Gilbert
2015-02-22
XEEN: Fix placement of objects in setIndoorsObjects
Paul Gilbert
2015-02-20
XEEN: Implement attack method
Paul Gilbert
2015-02-15
XEEN: Implementing combat methods
Paul Gilbert
2015-02-15
XEEN: Moved _openDoor into InterfaceMap
Paul Gilbert
2015-02-15
XEEN: Moved more variables out of InterfaceMap that belong in Interface
Paul Gilbert
2015-02-15
XEEN: Move more code from InterfaceMap that should be in Interface class
Paul Gilbert
2015-02-15
XEEN: Move drawMiniMap to Interface class
Paul Gilbert
2015-02-15
XEEN: Implemented more code from end of draw3d
Paul Gilbert
2015-02-15
XEEN: Split up draw3d between Interface and InterfaceMap, start of fall code
Paul Gilbert
2015-02-14
XEEN: Fix default display of doors
Paul Gilbert
2015-02-10
XEEN: Refactored _partyCount and _partyMembers into the _activeParty array
Paul Gilbert
2015-02-10
XEEN: Refactored drawing the party icons into a separate class
Paul Gilbert
2015-02-07
XEEN: Implemented resting
Paul Gilbert
2015-02-01
XEEN: Implemented Character Info dialog
Paul Gilbert
2015-01-31
XEEN: Yet more bugfixes for automap dialog
Paul Gilbert
2015-01-31
XEEN: Initial implementation of map dialog
Paul Gilbert
2015-01-30
XEEN: Fix glitch in indoor walls drawing
Paul Gilbert
2015-01-28
XEEN: Implemented drawTownAnim
Paul Gilbert
2015-01-27
XEEN: Implemented doTownOptions
Paul Gilbert
2015-01-25
XEEN: Beginnings of Town class, implemented handleAction
Paul Gilbert
2015-01-25
XEEN: Fix display of outdoors objects
Paul Gilbert
2015-01-25
XEEN: Fix rendering in drawOutdoors
Paul Gilbert
2015-01-24
XEEN: Fix immediate crash in outdoors rendering
Paul Gilbert
2015-01-24
XEEN: Simplify _currentWall back to int for now
Paul Gilbert
2015-01-24
XEEN: Implement drawOutdoors
Paul Gilbert
2015-01-24
XEEN: Implemented drawOutdoorsObjects
Paul Gilbert
2015-01-24
XEEN: Implemented drawOutdoorsMonsters
Paul Gilbert
2015-01-24
XEEN: Implemented outdoors drawing code in draw3d
Paul Gilbert
2015-01-24
XEEN: Formatting fixes
Paul Gilbert
2015-01-22
XEEN: Implemented dialogs for Who Will and YesNo
Paul Gilbert
2015-01-22
XEEN: Implemented animate3d
Paul Gilbert
2015-01-22
XEEN: Shifted more logic for 3d view drawing from Interface to InterfaceMap
Paul Gilbert
2015-01-20
XEEN: Fix settig stepped on tiles
Paul Gilbert
2015-01-20
XEEN: Convert map _skySprites into a 2 element array
Paul Gilbert
2015-01-20
XEEN: Moved setMazeBits to InterfaceMap and fixed some incorrect code in it
Paul Gilbert
2015-01-19
XEEN: Fix resetting sprites on ground tiles when drawing
Paul Gilbert
2015-01-19
XEEN: Beginnings of main game loop and waiting
Paul Gilbert
2015-01-18
XEEN: Load correct surface sprites for the maze
Paul Gilbert
2015-01-18
XEEN: Renaming of flags and surface display
Paul Gilbert
2015-01-18
XEEN: Remove old test sprite from being displayed
Paul Gilbert
2015-01-18
XEEN: Load sprites from the correct archive
Paul Gilbert
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